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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Kyle Rodney, Male Human [Permalink]

Personal [hide]

Description: This western man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. He has a long brown beard with little hanging trinkets. His blue eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, he is a well trained Map Maker. He does not believe in violence as a means to an end. He is a dedicated Map Maker but believes his peers are too gung-ho.

History: Born to a Sculptor, his mother struggled to pay the bills. Through the years after Kyle was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Kyle's mother didn't care for him much, and the feeling was mutual. He has worked as a Map Maker like his mother before him.

Motivation: Expand his business; and to be a sculptor again

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Map Maker

Voice: Old thin voice

Attributes [hide]

Kyle Rodney, Male Human Paladin 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)16 (+3) 12 (+1)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elizabeth Reid, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears tight fighting clothing, which leaves very little to the imagination. Her auburn hair is lengthy. Her fierce gray eyes like to dwell on things.

Personality: She is overprotective of those who hire her services. She receives visions of the future at random moments

History: Born in a small village she learned the ways of the warrior from her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After a long history of fighting, Elizabeth and her spouse have recently divorced.

Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Guardian, Attractive. Occupation: Courier

Voice: Soft and mumbly

Attributes [hide]

Elizabeth Reid, Female Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)8 (-1) 9 (-1)7 (-2)
Skills Animal Handling +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Matilda Redfield, Female Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, she is an attractive figure. She typically wears blue cloth garments or leather armor. Her hair, while still mostly golden, has prominent grey streaks. She has violet eyes and a blue hat with a brown feather.

Personality: Always inclined to offer people food she seems plenty friendly. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Matilda is combative with any and all who dare try her patience in the slightest.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She has money and likes to spend it; and she uses money and sex appeal to get what she needs

Ideals: Philantrophist, Justice. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Map Maker

Voice: Raspy

Attributes [hide]

Matilda Redfield, Female Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 18 (+4)11 (+0) 8 (-1)9 (-1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Sard (50 gp). 1 Minor magic item.


Social Check DCs


Maynild Marston, Female Human [Permalink]

Personal [hide]

Description: A 5'8" western woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her blonde hair is matted, messy, and big. Her blue eyes lackadaisically let the world flow into them.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: She was born on a small isolated farm. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Her relatives are trying to arrange a marriage; and she wants to meet her childhood hero

Flaws: Ugly. Bonds: Poor, Family, Nature, Adventurer. Occupation: Painter

Voice: Speaks like tongue is numb

Attributes [hide]

Maynild Marston, Female Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)12 (+1) 10 (+0)13 (+1)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp.


Social Check DCs

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