Joan Wesley, Female Human [Permalink]
Personal [hide]
Description: A 6'0" northern woman, she wears professional attire. She wears her hair in dreadlocks. She has several tiny jet earrings on each ear.
Personality: She is very quiet and rarely speaks above a whisper. Animals are drawn to her, and she is able to talk to them.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.
Motivation: She is greedy.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Rich, Immigrant. Occupation: Knight
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 6 (-2) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Terran, Draconic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item.
Geva Shirley, Female Human [Permalink]
Personal [hide]
Description: She wears baggy white pantaloons and a red scarf. Her auburn hair is still thick. Her eyes are blue and catlike.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She uses divination through singing.
History: She comes from a rich southern family. Like her mother and her sister before her, after school she went straight into learning to become a Mayor. She became a Mayor soon after.
Motivation: Wants her loneliness to end; and to be a junk dealer again
Ideals: Gifted. Bonds: Nature, Rich, Job, Has a crush. Occupation: Mayor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'11") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 17 (+3) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. A delicate silver chain set with a tourmaline (90 gp). Sapphire pendant on gold chain (600 gp). Sapphire pendant on gold chain (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wymar Holton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His blonde hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is almost excessively polite to everyone, even when angry. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in the east, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Shy. Bonds: Immigrant, Religious. Occupation: Ploughman
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 25 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 9 (-1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 pp. 2 Holy water. 2 Thunderstones. 2 Alchemist’s fire.
Drogo Marston, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. He has dyed his greying brown hair a little too much giving a sharp brown color. He has a tattooed face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not trust anyone and sleeps with one eye open.
History: He served in the navy to pay for his family's outstanding loans. When Drogo reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his poetry dream.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Artistic. Flaws: Sensitive, Insomniac. Bonds: Military, Job. Occupation: Weaver
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 10000 cp. Hematite (13 gp).
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