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NPC Generator

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Ability Scores
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Advanced [show]


Gunter Adley, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes are slightly larger than normal.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is skeptical of what others tell him and is slow to trust.

History: Gunter was born with his mother's beautiful face. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels threatened by others; and to be a weaver again

Ideals: Impeccable. Flaws: Shy, Fearful. Bonds: Attractive, Job. Occupation: Armorer

Voice: Irish accent

Attributes [hide]

Gunter Adley, Male Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)12 (+1) 11 (+0)12 (+1)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Just what you see.


Social Check DCs


Guy Kent, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is short and brown. He is baby faced.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a island tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Dilettante for hire.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Logical. Flaws: Cynical. Bonds: Attractive, Job, Nature. Occupation: Dilettante

Voice: Jamaican accent

Attributes [hide]

Guy Kent, Male Human Paladin 5
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)18 (+4) 15 (+2)7 (-2)
Skills Arcana +7, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Abyssal, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Carlton, Female Human [Permalink]

Personal [hide]

Description: She sports violet clothing, slightly heavier than average wear. She is bristling with hidden weapons, mostly flails and shortbows. She has a long black ponytail with little hanging trinkets. Her gray eyes dart from person to person.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Further expansion of business; and she'd like to take her coworkers down a peg

Ideals: Philantrophist, Artistic, Entrepeneur. Bonds: Criminal record, Job. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Millicent Carlton, Female Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)14 (+2) 14 (+2)18 (+4)
Skills Animal Handling +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 cp. Blue quartz (12 gp). Rose (60 gp). 4 Smokesticks.


Social Check DCs


Avelina Marlee, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears her brown hair up in a very large beehive style do. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Avelina was raised in a hard working conservative environment. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She inherited the family business which she has now maintained for 11 years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Bonds: Attractive, Job. Occupation: Animal Trainer

Voice: Pronounces O like U

Attributes [hide]

Avelina Marlee, Female Human Paladin 5
Medium (4'8") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)9 (-1) 11 (+0)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp.


Social Check DCs

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