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NPC Generator

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Advanced [show]


Ahlyssa Altham, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many tan ritualistic tattoos. She wears bulky grey painted plate armor. She has a very tight haircut. She wears an eyepatch.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She always tries to repair and not replace. It was this mentality that drove her into the Beggar business.

History: Born in a small village she learned the ways of the warrior from her father. Her parents enrolled her in a Paladin school at a young age so that she could practice her druidic talents. She has worked as a Beggar like her father before her.

Motivation: She'd like to take her coworkers down a peg; and further expansion of business

Ideals: Persistence, Fighting, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Beggar

Voice: Sensual and smooth

Attributes [hide]

Ahlyssa Altham, Female Human Paladin 5
Medium (4'11") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)16 (+3) 15 (+2)14 (+2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Celestial, Sylvan, Druidic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


John Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a white coat over a green low-cut shirt, and a deerstalker hat upon his head. His silver hair and beard is wavy and long. His eyes are violet and he is always smoking a pipe.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is lazy, self-centered, vain, and jealous.

History: Born in the east to a Bather, John learned a great deal about his father's area of expertise. In his 11th year, his parents were killed by a giants raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He now owns his own business.

Motivation: He has money and likes to spend it; and a deep hatred of giants

Flaws: Shy, Selfish. Bonds: Job, Enemies, Rich. Occupation: Bather

Voice: Scottish accent

Attributes [hide]

John Graeme, Male Human Paladin 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 17 (+3)15 (+2)
Skills Deception +5, Investigation +4
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp.


Social Check DCs


Theodoric Ansley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He carries a battered trident and tarnished flail as well. His hair is brown and curly. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Fighting, Opinionated. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Dyer

Voice: High pitched and raspy

Attributes [hide]

Theodoric Ansley, Male Human Paladin 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)7 (-2) 14 (+2)8 (-1)
Skills Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 pp. 1 Minor magic item.


Social Check DCs


Manfred Dalton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears just a brown suit. His hair is chestnut and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the west to a Architect, Manfred learned a great deal about his father's area of expertise. His childhood dream was to be a Map Maker, but he was a colossal failure. In the meantime he has taken over work as a Architect and occasionally as a mercenary.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Insane. Bonds: Job, Adventurer, Religious. Occupation: Architect

Voice: Draws out vowels

Attributes [hide]

Manfred Dalton, Male Human Paladin 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)11 (+0) 14 (+2)9 (-1)
Skills Deception +2, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp. Fiery yellow corundum (1600 gp). Jasper (70 gp). Iolite (70 gp). Iolite (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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