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NPC Generator

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Advanced [show]


Sarah Everly, Female Human [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. Her skin is fair and her fingers are delicate and long. Her silver hair is greying along the sides and has receded to reveal a widow's peak. She wears round tiny glasses practically rammed into her face.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sarah was born with her mother's beautiful face. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She uses money and sex appeal to get what she needs; and she feels that her past leaves her morally obligated to help

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Rich, Criminal record. Occupation: Cook

Voice: Whispers

Attributes [hide]

Sarah Everly, Female Human Paladin 5
Medium (4'10") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)12 (+1) 11 (+0)13 (+1)
Skills Nature +4, Performance +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp. Violet garnet (400 gp). Rich purple corundum (400 gp). Iolite (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Marley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a worn and beaten armor. His chestnut hair is matted, messy, and big. His blue eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Further he is a bit of a stoner and is frequently out of it.

History: He was born in the south. He was an athlete and attended two major summer competitions. He never won. He left for the south, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to work out more often

Ideals: Athletic, Persistence. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Guard

Voice: Hollow voice

Attributes [hide]

Charles Marley, Male Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)11 (+0) 8 (-1)11 (+0)
Skills Investigation +3, Sleight of Hand +6
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 50 pp. 1 Masterwork Heavy wooden shield. 1 Full Plate. 1 Half-Plate.


Social Check DCs


Ahlyssa Langdon, Female Human [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and she perpetually has her pickaxe ready. She has a long white ponytail with little hanging trinkets. Her brown eyes lackadaisically let the world flow into them.

Personality: Ahlyssa wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Gifted from a young age, Ahlyssa studied abroad. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting drow, the young Ahlyssa began to lead the lost caravan. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the north; and her name or reputation has been wronged in the past by drow, and she desires to right it

Ideals: Fighting, Disciplined, Entrepeneur, Gifted. Bonds: Enemies. Occupation: Unemployed

Voice: Can't modulate volume

Attributes [hide]

Ahlyssa Langdon, Female Human Paladin 5
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)17 (+3) 11 (+0)12 (+1)
Skills History +6, Stealth +3
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Anselm Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with brown highlights, and long blue pants that bunch up around his shoes. He has a moderate pudge and is not very fit. His top hat is riddled with cuts and holes. His blue eyes have a joyful gleam in them most of the time.

Personality: He can speak with the recently deceased. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Anselm has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to raise his children well; and doesn't want to be a healer and was forced into it by his family

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Disease. Bonds: Family. Occupation: Healer

Voice: Farmer accent

Attributes [hide]

Anselm Deighton, Male Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)8 (-1) 16 (+3)9 (-1)
Skills Deception +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 6000 sp.


Social Check DCs

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