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NPC Generator

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Advanced [show]


Griselda Hadley, Female Human [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She has a slight overbite and is overall scrawny. She keeps her auburn hair in a pixie cut. Her thin eyebrows rest above her beady green eyes.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Griselda was born the youngest of three triplets. Her first spouse was a Shepherd, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is not mentally stable, and does not behave rationally; and regain custody of her son

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Job, Family. Occupation: Stableman

Voice: Stutters

Attributes [hide]

Griselda Hadley, Female Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 6 (-2)13 (+1) 14 (+2)12 (+1)
Skills Investigation +4, Stealth +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Cecily Bentham, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. Her small hat is riddled with cuts and holes. She wears crescent spectacles with a black brim.

Personality: Cecily speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A freak accident while working with her Sailor mother left her crippled. She is searching for what she claims is her rightful reward.

Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Adventurer, Military. Occupation: Servant

Voice: Irish accent

Attributes [hide]

Cecily Bentham, Female Human Paladin 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 16 (+3)13 (+1) 10 (+0)15 (+2)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 30000 cp. Red spinel (50 gp). Golden yellow topaz (700 gp). Chrysoberyl (50 gp). Azurite (15 gp).


Social Check DCs


Anselm Kimberley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also has developed a complete distrust of the Blacksmith profession.

History: Anselm was raised in a hard working conservative environment. He worked as a nervous Stableman and found it very stressful. He ran away from his former home and has been making his living as a Stableman for the past few years.

Motivation: Sabotage a competitor; and expand his business

Ideals: Fighting, Athletic. Flaws: Sensitive. Bonds: Attractive, Job. Occupation: Stableman

Voice: Soft and melodious

Attributes [hide]

Anselm Kimberley, Male Human Paladin 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)11 (+0) 9 (-1)16 (+3)
Skills Nature +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Iolite (80 gp). Rose (80 gp).


Social Check DCs


Ermina Kirby, Female Human [Permalink]

Personal [hide]

Description: This woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is muscular with a powerful set of arms. With wild black hair. Her blue eyes dart from person to person.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is frequently practicing swordplay.

History: Ermina was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Her father was a soldier and died while she was still young. Ermina was left her father's suit of armor and trained in its use and care. She has dedicated herself to building a better trade route.

Motivation: A need for knowledge about a nearby landmark; and regain custody of her daughter

Flaws: Cynical. Bonds: Military, Poor, Adventurer, Family. Occupation: Sellsword

Voice: Hard of hearing, loud

Attributes [hide]

Ermina Kirby, Female Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Stealth +2, Survival +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. Blue star sapphire (1300 gp).


Social Check DCs

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