William Heiser, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His head has been shaved. His eyes, though not visible through his cowl, are violet.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Energy wise he seems alert and responsive.
History: When he was but 6 years old his parents immigrated from the west. William was born on a far western mountains where he grew up under the tutelage of his father, an expert Performer. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Performer
Voice: Voice breaks
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 11 (+0) | 18 (+4) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Aquan, Druidic, Gnome
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp.
Gomory Addington, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is typically in his Dilettante uniform. He wears a broad hat to cover his moderate length golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also is a firm believer in the manly ideal.
History: He got into the Dilettante business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dilettante work with an outfit from a few towns over. Dilettante work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Dilettante for hire.
Motivation: Expand his business; and further expansion of business
Flaws: Insomniac, Disease, Impulsive. Bonds: Job, Poor. Occupation: Dilettante
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Jane Dudley, Female Human [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with Stetson hat. She has a slight overbite and is overall scrawny. Her black hair is cut short. Her blue unseeing eyes seem to look past you.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Jane enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: When she was but 6 years old her parents immigrated from the north. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She's also a talented Detective, but doesn't like to broadcast it.
Motivation: Balancing her hectic life and new Dyer responsibilities is difficult.
Ideals: Entrepeneur. Flaws: Disease, Hedonist. Bonds: Job, Immigrant. Occupation: Dyer
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 9 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 5 (-3) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adelard Bradford, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With a patchy chestnut beard and wild chestnut hair. His skin is flawless and his blue eyes scan people very quickly.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born the only child of a wealthy merchant. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He feels threatened by others; and retire the richest man in the south
Ideals: Entrepeneur, Athletic. Flaws: Fearful. Bonds: Attractive. Occupation: Seamstress
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Aquamarine (1600 gp). Red garnet (40 gp). Chalcedony (50 gp). Chrysoberyl (40 gp).
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