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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Aline Brandon, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is typically in her Adventurer uniform. She has wavy silver hair. Her eyes are likewise blue.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: From birth she was tutored by a cruel and relentless mentor. She worked as a nervous Adventurer and found it very stressful. She inherited the family business which she has now maintained for 3 years.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Attractive, Mentor. Occupation: Adventurer

Voice: Rolls R's

Attributes [hide]

Aline Brandon, Female Human Paladin 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. Black star sapphire (500 gp). 1 Masterwork Common Melee.


Social Check DCs


Aline Milton, Female Human [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a colorful flower in her brown hair. She is very pretty but has cold, dead eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She pushes her goals aggressively. She is also a coward if confronted.

History: She is the product a well kept family trust fund and as such has never really known need. Her father had invested heavily in several trade routes and wanted her to inherit them. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Money/treasure.

Flaws: Disease, Fearful. Bonds: Attractive, Rich. Occupation: Unemployed

Voice: Breathy voice

Attributes [hide]

Aline Milton, Female Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)5 (-3) 4 (-3)10 (+0)
Skills Arcana +0, Insight +0
Senses Passive Perception 7
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriel Berkeley, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman usually wears her yellow robe and has her falchion always slung over her shoulder and is in decent physical shape. Her chestnut hair is greasy and uncared for. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Oriel hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Oriel was born the youngest of three triplets. She moved from fad to fad and when she turned 15 she discovered music. Being a Dyer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she wants revenge against giants

Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Family, Criminal record. Occupation: Dyer

Voice: Loud with bravado

Attributes [hide]

Oriel Berkeley, Female Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Intimidation +5, Religion +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Everly, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears his red hair up in a very large beehive style do. His amber eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to loving parents in a slum to the north. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, Adventurer, Family. Occupation: Tailor

Voice: Soothing and warm

Attributes [hide]

Trey Everly, Male Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)13 (+1) 7 (-2)16 (+3)
Skills History +4, Nature +4
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp.


Social Check DCs

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