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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Wymar Snowdon, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is greying along the sides and has receded to reveal a widow's peak. His green eyes peer out from beneath his feathered brown hat.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his mother. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Passionate. Flaws: Impulsive. Occupation: Bowyer

Voice: Pronounces O like U

Attributes [hide]

Wymar Snowdon, Male Human Paladin 5
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills Deception +5, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 70 pp.


Social Check DCs


Millicent Dumph, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears a simple yellow robe with brown stripes complete with hood. She keeps her white hair in a flapper bob. Her eyes are likewise amber.

Personality: Abrasive and pushy, she has a hard time making friends. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Being a Apothecary kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She feels that her past leaves her morally obligated to help; and expand her business

Flaws: Antagonistic. Bonds: Immigrant, Criminal record, Job. Occupation: Apothecary

Voice: Low and grunting

Attributes [hide]

Millicent Dumph, Female Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)15 (+2) 15 (+2)15 (+2)
Skills Nature +5, Perception +5
Senses Passive Perception 15
Languages Common, Druidic, Gnome
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Sybil Benson, Female Human [Permalink]

Personal [hide]

Description: She is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. Sporting a black mohawk this woman's hair draws a lot of attention. She is very pretty but has cold, dead eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not trust anyone and sleeps with one eye open.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While studying, she fell in love. They married and had a son. She has been saving her money to try and buy her sister's freedom.

Motivation: Find a way to reverse the transformation of her sister; and to unite with her sister

Flaws: Insomniac. Bonds: Attractive, Family, Rich, In love. Occupation: Barrister

Voice: Speaks with back of mouth

Attributes [hide]

Sybil Benson, Female Human Paladin 5
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)12 (+1) 13 (+1)5 (-3)
Skills Acrobatics +5, Athletics +6
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. Rose (60 gp). Deep green spinel (160 gp). Bloodstone (60 gp). Golden pearl (160 gp).


Social Check DCs


Matilda Wordsworth, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 6'0" and is a bit bulky. She is very muscular particularly in the legs. She typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. Her long blonde hair reaches down to her waist. Her eyes are amber and catlike.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born to a criminal king-pin and mafia family Her father was a mechanic, and taught her how to fix just about anything. She has built up a small fortune and can afford her own way.

Motivation: She would like to get married and retire; and she's attracted to the pc

Ideals: Persistence, Joker. Bonds: Criminal record, Rich, Has a crush. Occupation: Adventurer

Voice: Sounds elderly

Attributes [hide]

Matilda Wordsworth, Female Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)13 (+1) 7 (-2)16 (+3)
Skills Athletics +2, Perception +1
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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