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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Agnes Barclay, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears baggy green pantaloons and a blue scarf. Her hair is cut close to her head. Her violet eyes peer out from beneath her top green hat.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She takes great joy in being the best Sculptor in town.

History: Agnes lived on a farm with her mother, near the main road leading to a nearby town. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She tends to her Sculptor job now, and dutifully fulfills any obligations she has.

Motivation: Further expansion of business.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Sculptor

Voice: High pitched and raspy

Attributes [hide]

Agnes Barclay, Female Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)9 (-1) 15 (+2)9 (-1)
Skills Insight +5, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Deep green spinel (160 gp).


Social Check DCs


Gomory Darby, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears black trousers with grey and tan striped suspenders. He wears various colorful collared shirts. He has a long blonde beard with little hanging trinkets. His gray eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Gomory will drive conversation. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Gomory was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform He has dedicated himself to building a better trade route.

Motivation: Wants a kiss; and he is currently in port desperately looking for someone to get him out

Ideals: Extrovert. Bonds: Family, Slave, Adventurer, Has a crush. Occupation: Carpenter

Voice: Jamaican accent

Attributes [hide]

Gomory Darby, Male Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)12 (+1) 9 (-1)11 (+0)
Skills Persuasion +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Red-brown spinel (140 gp).


Social Check DCs


Wymar Acton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of strength around his neck, and a club on his belt. He has a very tight haircut. His eyes are likewise brown. His teeth are white and perfect.

Personality: Wymar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Animal Trainer business at a young age. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Animal Trainer for hire.

Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Artistic. Bonds: Attractive, Job. Occupation: Animal Trainer

Voice: Speaks in third person

Attributes [hide]

Wymar Acton, Male Human Paladin 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 7 (-2)11 (+0) 8 (-1)15 (+2)
Skills Athletics +6, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20 pp.


Social Check DCs


John Brandon, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a black poncho over his likewise colored trousers and shirt. His moppish red hair is in a traditional bowl cut. His violet eyes peer out from beneath his feathered black hat.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He struck the Fletcher job and began his own company from there.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker. Bonds: Attractive, Nature, Job, Religious. Occupation: Fletcher

Voice: Boston accent

Attributes [hide]

John Brandon, Male Human Paladin 5
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 6 (-2)11 (+0) 15 (+2)15 (+2)
Skills Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp.


Social Check DCs

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