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NPC Generator

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Advanced [show]


Peter Yeardley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a green costume with the symbols of the four houses of cards on his torso. His broad hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to loving parents in a slum to the west. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Religious. Occupation: Sage

Voice: Slow speaker

Attributes [hide]

Peter Yeardley, Male Human Paladin 5
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)8 (-1) 13 (+1)12 (+1)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp.


Social Check DCs


Anne Thackeray, Female Human [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She carries a battered pickaxe and tarnished shortspear as well. Her hair is auburn, silky, and of moderate length. Her half smiles and blue eyes are beguiling and draw you in.

Personality: This woman loves painting and to teach people painting more than just about anything. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Born in a small village she learned the ways of the warrior from her mother. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has never given up on her painting dream.

Motivation: Her religion dominates her actions; and find a way to reverse the transformation of her sister

Ideals: Fighting, Artistic. Bonds: Attractive, Family, Religious. Occupation: Body Guard

Voice: Nasally tone

Attributes [hide]

Anne Thackeray, Female Human Paladin 5
Medium (4'9") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 6000 sp. Gold and topaz bottle stopper cork (1000 gp). Gold and topaz bottle stopper cork (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp).


Social Check DCs


Millicent Landon, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears bulky tan painted plate armor. She wears a deerstalker hat to cover her moderate length chestnut hair. She has a tattooed face.

Personality: Eccentric and domineering, Millicent will drive conversation. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Millicent hails from a village terrorized by gnolls. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: She desires power and/or immortality; and she feels threatened by others

Ideals: Extrovert. Flaws: Fearful. Bonds: Attractive, Enemies, Adventurer. Occupation: Healer

Voice: Draws out vowels

Attributes [hide]

Millicent Landon, Female Human Paladin 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)9 (-1) 13 (+1)14 (+2)
Skills Athletics +5, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. Sard (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Marlowe, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With a patchy black beard and wild black hair. He tend to wears goggles to shield his eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.

History: The child of northern immigrants he idolized his father. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Passionate, Justice. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Junk Dealer

Voice: Sounds elderly

Attributes [hide]

Guy Marlowe, Male Human Paladin 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)12 (+1) 14 (+2)19 (+4)
Skills Animal Handling +5, Performance +7
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs

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