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NPC Generator

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Advanced [show]


Geva Addington, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears brown painted combat armor at almost all times. Her red hair is long and unkept. She wears an eyepatch.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is her passion.

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Adventurer. Occupation: Beggar

Voice: Voice breaks

Attributes [hide]

Geva Addington, Female Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 16 (+3)9 (-1) 17 (+3)12 (+1)
Skills Acrobatics +1, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 3000 sp. Gold dragon comb with red garnet eye (400 gp).


Social Check DCs


Trym Dayton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing a long, green cloak. He sports a long chestnut beard, and similarly colored long hair. His face is covered beneath a completely black helmet.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Opinionated. Flaws: Disease, Insomniac. Bonds: Criminal record. Occupation: Ploughman

Voice: Low range voice

Attributes [hide]

Trym Dayton, Male Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)13 (+1) 6 (-2)15 (+2)
Skills Athletics +5, Persuasion +5
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Clinton, Male Human [Permalink]

Personal [hide]

Description: This southern man dresses in black turtlenecks beneath a tan coat with yellow slacks. His clothes are grease stained in places. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has green eyes and a black hat with a tan feather.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is lazy, self-centered, vain, and jealous.

History: The child of a Dilettante, who enjoyed hunting, Robert was taken on many hunting expeditions. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac

Flaws: Antagonistic, Selfish. Bonds: Poor, Immigrant, Nature. Occupation: Server

Voice: Indian accent

Attributes [hide]

Robert Clinton, Male Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)14 (+2) 13 (+1)9 (-1)
Skills Deception +2, Religion +5
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp. Rock crystal (40 gp). Black pearl (1000 gp). Obsidian (11 gp). Golden yellow topaz (1000 gp).


Social Check DCs


Arnold Clifford, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a weathered and beat up set of banded mail beneath an oversized red coat. He is bald on top and has large auburn tufts of hair around his ears. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He comes from a rich northern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC; and he has passion for adventuring and risk

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Sage

Voice: Farmer accent

Attributes [hide]

Arnold Clifford, Male Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Just what you see.


Social Check DCs

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