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NPC Generator

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Advanced [show]


Rosalind Remington, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she dresses like a well dressed Dyer does. She has moderate length white hair. She has brown eyes.

Personality: She snorts whenever she laughs or is feeling confident. She never wears the same outfit twice, unless she absolutely has to.

History: She was born the only child of a wealthy merchant. A gifted student she started as a Shoemaker, but she got bored and became a Dyer. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Artistic, Entrepeneur. Flaws: Greedy. Bonds: Job. Occupation: Dyer

Voice: Australian accent

Attributes [hide]

Rosalind Remington, Female Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)9 (-1) 8 (-1)15 (+2)
Skills Intimidation +5, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Hematite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roland Halsey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear ponchos typically of a light brown in addition to tight pants. He has a long silver beard with little hanging trinkets. His brown eyes are slightly larger than normal.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Flattery will make him almost putty in your hands.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Roland took refuge in the ruined castle and found the beat up warhammer and armor he uses now. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roland fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Antagonistic, Selfish. Bonds: Nature, Enemies. Occupation: Bounty Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Roland Halsey, Male Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 16 (+3)12 (+1) 11 (+0)10 (+0)
Skills History +4, Survival +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. 1 Bullseye lantern.


Social Check DCs


William Marley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears blue trousers with green and pastel striped suspenders. He wears various colorful collared shirts. His Stetson hat is riddled with cuts and holes. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the east to a Blacksmith, William learned a great deal about his father's area of expertise. His first spouse was a Shoemaker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Job, Family. Occupation: Blacksmith

Voice: Soft and mumbly

Attributes [hide]

William Marley, Male Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)6 (-2) 12 (+1)14 (+2)
Skills Insight +4, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp.


Social Check DCs


Gunter Everly, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He wears tight fitting clothing which further accentuates his frame. He keeps his long red hair kept up in a rat tail. His eyes are likewise gray.

Personality: He is overprotective of those who hire his services. He does not trust anyone and sleeps with one eye open.

History: Born in the east to a Actor, Gunter learned a great deal about his father's area of expertise. A gifted student he started as a Body Guard, but he got bored and became a Actor. He became a Actor soon after.

Motivation: Expand his business; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Guardian, Job. Occupation: Actor

Voice: Smooth and feminine

Attributes [hide]

Gunter Everly, Male Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Smoky quartz (50 gp). Eye agate (7 gp).


Social Check DCs

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