Adelard Davenport, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized red coat. He carries with him a set of glaives, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has a long blonde beard with little hanging trinkets. His eyes are gray and beady.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with a lost civilization.
History: Born in a small village he learned the ways of the warrior from his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Adventurer. Occupation: Shoemaker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Celestial, Gnome, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 300 gp.
Manfred Remington, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. His skin is fair and his fingers are delicate and long. His brown hair is smooth and relatively long. He is baby faced.
Personality: He is a hateful person. He taunts others and blames them for his problems. He works hard and plays hard.
History: He was born on a small isolated farm. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He feels the way he acts is they only way to get by in the world; and he's in love
Ideals: Impeccable. Flaws: Antagonistic, Hedonist. Bonds: Nature, Has a crush. Occupation: Bricklayer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 11 (+0) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Celestial
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Old masterpiece painting (1300 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). A miniature golden chest with tiny emeralds lining the top (170 gp).
Juliana Cholmondeley, Female Human [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears tattered old clothes. Her whole body is exceptionally muscular. Her black hair is drawn into a tight pony tail with a rose scrunchie. She has several tiny amethyst earrings on each ear.
Personality: She never swears and excessively uses polite adverbs when speaking. She is obsessed with finding treasure.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She struck it rich when she found rare goods in large quantities. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero
Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Rich, Adventurer. Occupation: Knight
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 7 (-2) | 10 (+0) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Obsidian (15 gp). Red spinel (120 gp). Amber (120 gp). Brown-green garnet (120 gp). 1 Minor magic item.
Sarah Soames, Female Human [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her whole body is exceptionally muscular. She has styled her chestnut hair well, parting it to the left. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has built up a small fortune and can afford her own way.
Motivation: She desires power and/or immortality; and she has money and likes to spend it
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Immigrant, Adventurer. Occupation: Carpenter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


