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NPC Generator

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Advanced [show]


Sybil Asheton, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She prefers to wear grey pants and tee shirts. She wears a colorful flower in her auburn hair. Her eyes are brown and she is always smoking a pipe.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Sybil was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Sybil decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: To end her boredom; and she seems to be bored by most things

Flaws: Insane, Mundane. Bonds: Attractive, Nature, Criminal record. Occupation: Jeweler

Voice: Strong lisp

Attributes [hide]

Sybil Asheton, Female Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills Deception +4, Survival +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp.


Social Check DCs


Gerard Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a moderate pudge and is not very fit. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Cartwright soon after.

Motivation: A deep hatred of dire rats; and money/treasure

Ideals: Opinionated. Bonds: Rich, Enemies, Military, Job. Occupation: Cartwright

Voice: Booming voice

Attributes [hide]

Gerard Marlowe, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)9 (-1) 14 (+2)9 (-1)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Mary Lindsey, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a tight fitting black shirt and pants. Her brown hair, when down, is lengthy. Her eyes are brown.

Personality: She has a massive crush on the younger sibling of the Dyer who has hired her part-time. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Balancing her hectic life and new Dyer responsibilities is difficult.

Ideals: Athletic. Flaws: Disease, Insomniac. Bonds: Has a crush, Job. Occupation: Dyer

Voice: Irish accent

Attributes [hide]

Mary Lindsey, Female Human Paladin 5
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)15 (+2) 12 (+1)12 (+1)
Skills Insight +4, Performance +4
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp.


Social Check DCs


Nicholas Reid, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He carries a battered mace and tarnished quarterstaff as well. He wears his hair in dreadlocks. He has a dull look in his violet eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.

History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Fighting, Persistence. Flaws: Greedy, Ugly. Bonds: Adventurer. Occupation: Fisher

Voice: Squeaky

Attributes [hide]

Nicholas Reid, Male Human Paladin 5
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)10 (+0) 10 (+0)14 (+2)
Skills Athletics +2, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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