Tim Garrick, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a robe, a symbol of strength around his neck, and a shortspear on his belt. His auburn hair is kept up in a ponytail inside a feathered hat. This gray eyed southerner is not easily forgotten.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a xeno-phobe, disliking non-Humans.
History: Sold as a small child to a slaver, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Tim reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now travels the world, in search of power and loot.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Disease, Racist. Bonds: Mentor, Military. Occupation: Engraver
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Aquamarine (1400 gp). Coral (160 gp). Citrine (70 gp). Rhodochrosite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Justin Digby, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his black hair up in a very large beehive style do. He wears an eyepatch.
Personality: Calm and collected, he is a well trained Merchant. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He comes from a rich eastern family. Justin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Justin decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: Sabotage a competitor.
Ideals: Justice. Flaws: Ugly. Bonds: Rich, Job, Criminal record. Occupation: Merchant
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 22 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 8 (-1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 10000 cp. A delicate brass dragon egg (50 gp).
Joan Royal, Female Human [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears suspenders and brown workpants. Her shirt is white, and she wears a heavy brown leather apron most of the time. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her ears are large.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She always tries to repair and not replace. It was this mentality that drove her into the Ploughman business.
History: Born to a poor family in the city she treasured whatever gifts she got. A gypsy cursed her at a young age, leading to her ugly appearance. She has set out to sabotage the competition.
Motivation: Further expansion of business; and she'd like to take her coworkers down a peg
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Poor. Occupation: Ploughman
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. Jade (120 gp). Aquamarine (900 gp). Jasper (50 gp). White opal (700 gp).
Galiena Weld, Female Human [Permalink]
Personal [hide]
Description: Standing 5'9", this woman is renowned for her bright blue dresses and hats. Her brown hair is long and unkept. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She struck it rich when she found rare goods in large quantities. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has money and likes to spend it; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Flaws: Ugly, Insomniac, Mundane, Disease. Bonds: Rich, Enemies. Occupation: Painter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 47 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: Red spinel (110 gp). Amber (110 gp). Azurite (8 gp).
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Their contribution stands as a beacon of hope for all adventurers!


