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NPC Generator

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Advanced [show]


Hugh Gresham, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and wears silk and lounges about seductively. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also has developed a complete distrust of the Architect profession.

History: Born in the south his family was never financially stable. His childhood dream was to be a Architect, but he was a colossal failure. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Disciplined. Flaws: Insomniac. Bonds: Attractive, Poor, Job. Occupation: Navigator

Voice: Complex vocabulary, royal

Attributes [hide]

Hugh Gresham, Male Human Paladin 5
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)12 (+1) 8 (-1)11 (+0)
Skills Investigation +4, Stealth +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Blue star sapphire (1600 gp). Freshwater pearl (8 gp). Alexandrite (800 gp).


Social Check DCs


Hadwisa Barton, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female wears a robe, a symbol of magic around her neck, and a ceremonial dagger on her belt. She is tall, broad shouldered and powerfully built. She sports blonde long hair. She wears round tiny glasses practically rammed into her face.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is skeptical of what others tell her and is slow to trust.

History: Hadwisa was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Hadwisa abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hadwisa fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Poor, Adventurer. Occupation: Layabout

Voice: Rolls R's

Attributes [hide]

Hadwisa Barton, Female Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills History +4, Stealth +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp.


Social Check DCs


Ernest Springfield, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears bulky black painted plate armor. His blonde hair is smooth and relatively long. His amber eyes lackadaisically let the world flow into them.

Personality: A skeptical and narcissistic man, Ernest's first love is himself. His second love is also himself. He is afraid of women and trembles around them

History: The child of eastern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Nothing but the best is good enough for him; and to be a bricklayer again

Ideals: Impeccable. Flaws: Shy, Antagonistic. Bonds: Immigrant, Job. Occupation: Bowyer

Voice: Low range voice

Attributes [hide]

Ernest Springfield, Male Human Paladin 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills History +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Alexandre Marley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a faded coat and loose pants complete with Stetson hat, marred by teas. His hair is long and brown with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of eastern immigrants he idolized his father. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: To settle down with his crush.

Ideals: Joker. Flaws: Ugly, Forgetful. Bonds: Immigrant, Mentor. Occupation: Doctor

Voice: pre-pubescent

Attributes [hide]

Alexandre Marley, Male Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)14 (+2) 9 (-1)12 (+1)
Skills Medicine +2, Religion +5
Senses Passive Perception 9
Languages Common, Goblin, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item.


Social Check DCs

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