Hubert Haley, Male Human [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. His skin is fair and his fingers are delicate and long. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.
Personality: Stoic and calm, he prefers to meditate than take action. He is able to make almost anything out of random pieces of junk.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.
Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business
Ideals: Disciplined, Gifted. Bonds: Poor, Job, Slave. Occupation: Mercenary
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 10 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 5 (-3) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 90 pp.
Aline Wilberforce, Female Human [Permalink]
Personal [hide]
Description: She typically wears tan cloth garments or leather armor. She has a slight overbite and is overall scrawny. Her hair is cut close to her head. She wears round tiny glasses practically rammed into her face.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: The child of a Guard, who enjoyed hunting, Aline was taken on many hunting expeditions. Aline was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Aline decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.
Motivation: Expand her business; and she feels that her past leaves her morally obligated to help
Ideals: Impeccable, Gifted. Bonds: Nature, Criminal record, Job. Occupation: Weaver
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 700 gp. 1 Full Plate. 1 Masterwork Heavy wooden shield.
Odo Kendall, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears just a tan suit. His hair is white and very short. He has blue eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is harsh and unforgiving.
History: The child of a Stableman, who enjoyed hunting, Odo was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc
Ideals: Joker. Flaws: Antagonistic, Fearful. Bonds: Nature, Immigrant. Occupation: Junk Dealer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Draconic, Gnome
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 200 gp. Citrine (40 gp). Lapis lazuli (5 gp). Amber (40 gp). Lapis lazuli (5 gp). 1 Minor magic item.
Yvonne Garfield, Female Human [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination, and she perpetually has her mace ready. Her hair is short and blonde. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. When she's not drinking or sleeping the drinks off, she's doing painting.
History: Born in a small village she learned the ways of the warrior from her father. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Yvonne fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She seems to be bored by most things.
Ideals: Fighting, Artistic. Flaws: Ugly, Mundane, PTSD. Occupation: Actor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 23 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 700 gp. Tiger eye turquoise (10 gp).
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