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NPC Generator

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Advanced [show]


Joan Browning, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she prefers to wear flannel. Her long silver hair is drawn into a two foot long braid. Her blue eyes are slightly larger than normal.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born in the north. In her 11th year, her parents were killed by a goblins raid, leaving Joan alone in the world. After a stint in an orphanage, she was adopted. She moves from town to town, unable to find a place to settle.

Motivation: Wants her loneliness to end; and her name or reputation has been wronged in the past by goblins, and she desires to right it

Ideals: Philantrophist. Flaws: Terse. Bonds: Immigrant, Enemies, Has a crush. Occupation: Layabout

Voice: Nasally tone

Attributes [hide]

Joan Browning, Female Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)17 (+3) 17 (+3)16 (+3)
Skills Perception +6, Persuasion +6
Senses Passive Perception 16
Languages Common, Druidic, Gnome, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. Azurite (9 gp). Golden yellow topaz (1200 gp). White pearl (160 gp).


Social Check DCs


Gunter Morley, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, and he perpetually has his nunchaku ready. His blonde hair is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: A deeply religious man he believes everything happens for a reason. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the south, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting. Flaws: Forgetful. Bonds: Attractive, Religious, Immigrant. Occupation: Bounty Hunter

Voice: Loud with bravado

Attributes [hide]

Gunter Morley, Male Human Paladin 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)14 (+2) 15 (+2)9 (-1)
Skills Perception +5, Performance +2
Senses Passive Perception 12
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp. Moss agate (16 gp). Malachite (16 gp).


Social Check DCs


Aldous Byron, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a yellow coat over a brown low-cut shirt, and a small hat upon his head. He has done his best to style his chestnut hair to look like a famous performer. This hazel eyed easterner is not easily forgotten.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He enjoys reading and quiet.

History: He was raised by priests from a young age. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Logical. Bonds: Criminal record, Religious, Mentor. Occupation: Fortune-teller

Voice: Old thin voice

Attributes [hide]

Aldous Byron, Male Human Paladin 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)13 (+1) 11 (+0)18 (+4)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Freshwater pearl (15 gp).


Social Check DCs


Dean Melancon, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears baggy pastel pantaloons and a blue scarf. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has never given up on his music dream.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Terse, Secretive, Insane, Greedy. Occupation: Locksmith

Voice: Switch between two voices

Attributes [hide]

Dean Melancon, Male Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)10 (+0) 14 (+2)12 (+1)
Skills Athletics +2, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Gold and topaz bottle stopper cork (1500 gp).


Social Check DCs

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