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NPC Generator

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Ability Scores
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Advanced [show]


Jane Charlton, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. With wild silver hair. Her gray eyes dart from person to person to random spaces in the air.

Personality: She never swears and excessively uses polite adverbs when speaking. She never wears the same outfit twice, unless she absolutely has to.

History: The child of northern immigrants she idolized her mother. A few years later when the south was not economically sound they moved to her current location. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A need for knowledge about a nearby landmark; and many goblins want her driven away

Ideals: Optimist, Artistic. Bonds: Rich, Immigrant, Enemies, Adventurer. Occupation: Servant

Voice: Indian accent

Attributes [hide]

Jane Charlton, Female Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)15 (+2) 14 (+2)9 (-1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Auran, Terran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp. Eyepatch with mock eye of sapphire and moonstone (1300 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sarah Beitz, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears dark leathers with embroidery. She has moderate length white hair. Her green unseeing eyes seem to look past you.

Personality: Her tongue was cut out and she uses sign language. She is a bit of a xeno-phobe, disliking non-Humans.

History: She was born several months after her father was called into army service. Her childhood dream was to be a Herbalist, but she was a colossal failure. She ran away from her former home and has been making her living as a Navigator for the past few years.

Motivation: She has a crush on the local Herbalist; and wants her loneliness to end

Flaws: Disease, Racist. Bonds: Military, Job, Has a crush. Occupation: Navigator

Voice: Uses lots of figures of speech

Attributes [hide]

Sarah Beitz, Female Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)9 (-1) 14 (+2)13 (+1)
Skills History +2, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs


Giselle Garrick, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears tight fighting clothing, which leaves very little to the imagination. She has slicked back black hair. Her fierce green eyes like to dwell on things.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is able to fit into much smaller and tighter spaces than normal.

History: Giselle was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. After coming to the age of reason, Giselle took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted martial powers by her dying brother.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Athletic, Gifted. Bonds: Poor, Adventurer. Occupation: Herbalist

Voice: Timid voice

Attributes [hide]

Giselle Garrick, Female Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)11 (+0) 7 (-2)10 (+0)
Skills Arcana +3, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. 1 Half-Plate. 1 Banded mail. 1 Chain shirt.


Social Check DCs


Aldous Colby, Male Human [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a penchant for wearing a ring with an oversized opal on his left hand. His hair is greying and his face has many wrinkles. He has several tiny opal earrings on each ear.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a font of random trivia from the lore and stories he has discovered

History: He comes from a rich southern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Logical. Bonds: Rich, Job, Immigrant. Occupation: Servant

Voice: Low and grunting

Attributes [hide]

Aldous Colby, Male Human Paladin 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 13 (+1)9 (-1) 12 (+1)16 (+3)
Skills Medicine +4, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +0 / 2d4-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs

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