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NPC Generator

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Advanced [show]


Hugolina Denholm, Female Human [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light white in addition to tight pants. She carries a battered pickaxe and tarnished sword as well. Her hair is cut close to her head. She is baby faced.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has a small toy that she constantly fidgets with.

History: From birth she was tutored by a cruel and relentless mentor. After coming to the age of reason, Hugolina took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She's since become an addict/alcoholic.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is a bit of a kleptomaniac

Ideals: Fighting, Gifted. Flaws: Sensitive, Addict. Bonds: Mentor, Criminal record. Occupation: Server

Voice: Pirate accent

Attributes [hide]

Hugolina Denholm, Female Human Paladin 5
Medium (4'7") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Rich purple corundum (1500 gp). Pink pearl (130 gp). Aquamarine (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Tinley, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears rags and sports a simple walking cane. Her blonde hair is unkempt and raggedy. She has hazel eyes and a green hat with a tan feather.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Millicent was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She is not mentally stable, and does not behave rationally; and she has passion for adventuring and risk

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Poor, Military, Adventurer. Occupation: Miner

Voice: Mumbles to self between sentences

Attributes [hide]

Millicent Tinley, Female Human Paladin 5
Medium (4'11") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 13 (+1)15 (+2) 14 (+2)16 (+3)
Skills Deception +6, Medicine +5
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Carlisle, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. His hair, while still mostly red, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses divination through singing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His druidic abilities were realized during a raid on his village. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Poor, Nature. Occupation: Layabout

Voice: Breathy voice

Attributes [hide]

John Carlisle, Male Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)8 (-1) 11 (+0)9 (-1)
Skills Nature +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. Eye agate (15 gp). Rock crystal (50 gp). Eye agate (15 gp). Chrysoprase (50 gp).


Social Check DCs


Ahlyssa Shipley, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and wears tan trousers with grey and black striped suspenders. She wears various colorful collared shirts. Her hair is brown and curly. Her face is covered beneath a completely black helmet.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born a particularly ugly child, much to the horror of her parents. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has drifted from career to career and currently works as a Architect.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Flaws: Ugly, Fearful. Bonds: Job, Rich. Occupation: Architect

Voice: Uses sign language

Attributes [hide]

Ahlyssa Shipley, Female Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)11 (+0) 13 (+1)15 (+2)
Skills Deception +5, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp.


Social Check DCs

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