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NPC Generator

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Advanced [show]


Hugh Charlton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light green in addition to tight pants. He has a moderate pudge and is not very fit. His hair is chestnut and very short. He wears an eyepatch.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He got into the Jeweler business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up work as a Jeweler and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Further expansion of business; and find a way to reverse the transformation of his brother

Ideals: Disciplined. Flaws: Ugly, Fearful, PTSD. Bonds: Job, Family. Occupation: Jeweler

Voice: Rolls R's

Attributes [hide]

Hugh Charlton, Male Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)12 (+1) 12 (+1)16 (+3)
Skills Intimidation +6, Religion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. Amber (120 gp). Smoky quartz (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fancy pastel suit. He sports a flattop hair cut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. Trey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a Blacksmith, his mother struggled to pay the bills. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has set out to sabotage the competition.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Shy, Depressed. Bonds: Attractive, Family, Poor, Job. Occupation: Shipwright

Voice: Dutch accent

Attributes [hide]

Trey Bentham, Male Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)15 (+2) 6 (-2)11 (+0)
Skills Athletics +6, Survival +1
Senses Passive Perception 8
Languages Common, Dwarven, Aquan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Deep green spinel (60 gp). Pink pearl (60 gp). Obsidian (4 gp).


Social Check DCs


Theodoric Eastoft, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is renowned for his bright grey suits and hats, and is pretty ugly. His white hair has been sun bleached extensively. His ears are large.

Personality: Stoic and calm, he prefers to meditate than take action. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Theodoric lived on a farm with his father, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). By chance he met his brother recently and the two have been together since.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined. Flaws: Ugly. Bonds: Has a crush, Family, Adventurer, Criminal record. Occupation: Body Guard

Voice: Sore throat, cough

Attributes [hide]

Theodoric Eastoft, Male Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 59 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 17 (+3)10 (+0) 11 (+0)12 (+1)
Skills Performance +4, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 30000 cp.


Social Check DCs


Godfrey Marston, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and very much looks the part of a Sellsword. His white hair is knotted and matted. His brown eyes lackadaisically let the world flow into them.

Personality: Godfrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He believes the world needs to unite to get rid of brigands once and for all.

History: Born in the west to a Sellsword, Godfrey learned a great deal about his mother's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult.

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Enemies, Family. Occupation: Sellsword

Voice: Sleepy voice

Attributes [hide]

Godfrey Marston, Male Human Paladin 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)12 (+1) 6 (-2)14 (+2)
Skills Deception +5, History +4
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 pp.


Social Check DCs

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