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NPC Generator

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Advanced [show]


Giselle Ashton, Female Human [Permalink]

Personal [hide]

Description: This woman wears rags and sports a simple walking cane. She is muscular with a powerful set of arms. Her white hair is lengthy. Her otherwise smooth face is marked with small tiny scars.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has set out to sabotage the competition.

Motivation: She has comitted a past crime that haunts her to this day; and to settle down with her crush

Ideals: Gifted. Flaws: Mundane. Bonds: Poor, Job, Criminal record, Has a crush. Occupation: Dyer

Voice: Speaks with back of mouth

Attributes [hide]

Giselle Ashton, Female Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. 4 Acid flasks.


Social Check DCs


Gunter Marlowe, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears brown trousers with tan and white striped suspenders. He wears various colorful collared shirts. He sports a flattop hair cut. His eyes, though not visible through his cowl, are hazel.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 4 years old his parents immigrated from the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 2 years later his spouse died after the birth of his son. Heartbroken, Gunter never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He feels kind of lost in life; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Depressed. Bonds: Immigrant, Attractive, In love. Occupation: Weaver

Voice: Posh accent

Attributes [hide]

Gunter Marlowe, Male Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 16 (+3)14 (+2) 8 (-1)12 (+1)
Skills Athletics +1, Investigation +5
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Black opal (1300 gp). Blue quartz (15 gp). Silver pearl (70 gp). Malachite (15 gp).


Social Check DCs


Ernest Yorke, Male Human [Permalink]

Personal [hide]

Description: A 5'8" northern man, he prefers to wear black clothing when he does not wear armor. His long white hair is drawn into a two foot long braid. He has violet eyes and a black hat with a green feather.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He always tries to repair and not replace. It was this mentality that drove him into the Sage business.

History: Ernest was born in the north. At a young age he loved to build and create. Like his mother and his brother before him, after school he went straight into learning to become a Sage. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and a deep hatred of illithids

Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Sage

Voice: Jamaican accent

Attributes [hide]

Ernest Yorke, Male Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)17 (+3) 5 (-3)11 (+0)
Skills Athletics +2, Nature +6
Senses Passive Perception 7
Languages Common, Gnome, Celestial, Aquan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. Moss agate (14 gp). Blue quartz (14 gp). Jet (160 gp). Red-brown spinel (160 gp).


Social Check DCs


Patrick Law, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is renowned for his bright brown suits and hats. His red hair is cut jaggedly and amateurishly. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Energy wise he seems alert and responsive.

History: Patrick hails from a village terrorized by illithids. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Days after completing his studies, news broke out that his hometown was attacked by illithids. Patrick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: To unite with his brother; and regain custody of his son

Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Enemies, Debt, Family. Occupation: Marshal

Voice: Scandinavian accent

Attributes [hide]

Patrick Law, Male Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)13 (+1) 9 (-1)16 (+3)
Skills Investigation +4, Nature +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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