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NPC Generator

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Advanced [show]


Heward Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of magic on his torso. He is bristling with hidden weapons, mostly maces and morningstars. He sports a long red beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently he has begun working with bootleggers and crooks.

Motivation: Nothing but the best is good enough for him; and a rival would like him out of the picture

Ideals: Impeccable. Flaws: Insomniac, Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Baker

Voice: Uses sign language

Attributes [hide]

Heward Kimberly, Male Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)12 (+1) 17 (+3)14 (+2)
Skills Athletics +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 6000 sp.


Social Check DCs


Guy Allerton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear tan tank tops with black pants. His silver hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He will rave to anyone who will listen. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a poor family in the city he treasured whatever gifts he got. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture.

Ideals: Justice. Flaws: Ugly, Insane. Bonds: Poor, Criminal record. Occupation: Layabout

Voice: Speaks in third person

Attributes [hide]

Guy Allerton, Male Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Acrobatics +5, Nature +5
Senses Passive Perception 10
Languages Common, Celestial, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Henry Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a worn and beaten armor. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has brown eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He enjoys reading and quiet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Henry abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Joker, Logical. Bonds: Slave, Adventurer. Occupation: Stylist

Voice: Gruff and masculine

Attributes [hide]

Henry Hallewell, Male Human Paladin 5
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)14 (+2) 17 (+3)15 (+2)
Skills Athletics +1, Investigation +5
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. Onyx (80 gp). Blue quartz (10 gp). Violet garnet (700 gp). Banded agate (10 gp).


Social Check DCs


Agnes Middleton, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a red poncho over her likewise colored trousers and shirt. She has a slight overbite and is overall scrawny. She has a very tight haircut. Her face is scarred and worn.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Fisher arts, while her father instructed her in etiquette, music and courtly manner. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She has worked as a Fisher like her mother before her.

Motivation: Money/treasure.

Flaws: Ugly, Sensitive. Bonds: Job, Rich, Immigrant. Occupation: Fisher

Voice: Sounds elderly

Attributes [hide]

Agnes Middleton, Female Human Paladin 5
Medium (4'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. Obsidian (10 gp).


Social Check DCs

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