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NPC Generator

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Advanced [show]


Emmeline Blankley, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she tends to wear a white poncho over her likewise colored trousers and shirt. Her auburn hair is greasy and uncared for. Her fierce violet eyes like to dwell on things.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: She comes from a rich western family. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Miner work with an outfit from a few towns over. Miner work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Miner for the past few years.

Motivation: To be a Dilettante again; and sabotage a competitor

Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Rich, Job. Occupation: Miner

Voice: High pitched, excited

Attributes [hide]

Emmeline Blankley, Female Human Paladin 5
Medium (4'7") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)13 (+1) 10 (+0)15 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp.


Social Check DCs


Ermina Berkeley, Female Human [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a brown and black handkerchief worn on her right side. Her feathered hat is riddled with cuts and holes. She has a tattooed face.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: From birth she was tutored by a cruel and relentless mentor. Her parents were killed by drow in a raid when she was still a young child. The drow captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Several ex partners dislike her way of doing things and want revenge; and her name or reputation has been wronged in the past by drow, and she desires to right it

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Mentor, Enemies, Rich. Occupation: Scribe

Voice: Smooth and feminine

Attributes [hide]

Ermina Berkeley, Female Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Performance +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 20 pp.


Social Check DCs


Elizabeth Windsor, Female Human [Permalink]

Personal [hide]

Description: Standing 5'0", this woman wears a robe, a symbol of magic around her neck, and a ceremonial dagger on her belt. Her hair is short and black. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Elizabeth lived on a farm with her mother, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Elizabeth took refuge in the large cave and found the beat up ceremonial dagger and armor she uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elizabeth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of her son; and her relatives are trying to arrange a marriage

Ideals: Fighting, Justice. Flaws: Addict. Bonds: Nature, Family. Occupation: Stylist

Voice: Speaks like tongue is numb

Attributes [hide]

Elizabeth Windsor, Female Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)8 (-1) 15 (+2)14 (+2)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Red-brown spinel (150 gp). Eye agate (11 gp). Tiger eye turquoise (11 gp).


Social Check DCs


Gomory Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a worn and beaten armor. He has wavy silver hair. His fierce gray eyes like to dwell on things.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is the product a well kept family trust fund and as such has never really known need. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Gomory never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He is greedy; and he desires power and/or immortality

Ideals: Athletic, Artistic. Bonds: Adventurer, Rich, In love. Occupation: Unemployed

Voice: Nasally tone

Attributes [hide]

Gomory Sheldon, Male Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs

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