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NPC Generator

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Advanced [show]


Agatha Ramsey, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears silk and lounges about seductively, she is not a threatening figure. Her brown hair is still thick. Her eyes are a pleasant hazel.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She does not believe in violence as a means to an end. She is a dedicated Apothecary but believes her peers are too gung-ho.

History: She was raised in a forest tribe. Agatha abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is her passion; and she has passion for adventuring and risk

Ideals: Pacifist. Bonds: Attractive, Enemies, Nature, Adventurer. Occupation: Apothecary

Voice: Old Prospector

Attributes [hide]

Agatha Ramsey, Female Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)15 (+2) 11 (+0)15 (+2)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 10
Languages Common, Sylvan, Elven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 3000 sp. Amethyst (80 gp). Alexandrite (600 gp). Moonstone (70 gp). Tiger eye turquoise (9 gp).


Social Check DCs


Roger Everly, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is unkempt and raggedy. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is lazy and tries to find solutions quickly.

History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Roger began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of orcs

Ideals: Entrepeneur. Flaws: Ugly, Lazy. Bonds: Poor, Enemies. Occupation: Masseuse

Voice: American accent

Attributes [hide]

Roger Everly, Male Human Paladin 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)15 (+2) 9 (-1)12 (+1)
Skills Acrobatics +3, Investigation +5
Senses Passive Perception 9
Languages Common, Draconic, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Everburning torch.


Social Check DCs


Sarah Graham, Female Human [Permalink]

Personal [hide]

Description: Standing 5'4", this woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her brown hair is cut short with large spiked bangs in the front. She is baby faced.

Personality: Sarah wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She cannot resist a sob story and will often dote over anyone who has one.

History: Born in a small village she learned the ways of the warrior from her father. Her homeland was ravaged by war and she spent much of her life rebuilding it. She used her abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Disciplined, Philantrophist, Fighting. Flaws: PTSD. Occupation: Beggar

Voice: Complex vocabulary, royal

Attributes [hide]

Sarah Graham, Female Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 8 (-1)12 (+1) 11 (+0)14 (+2)
Skills Athletics +7, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1000 sp. Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp).


Social Check DCs


Anselm Asheton, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His blonde hair is singed and shortened. He has gleaming, smiling gray eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Anselm hails from a village terrorized by giants. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anselm grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anselm. Days after completing his studies, news broke out that his hometown was attacked by giants. Anselm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Wants to open a new tavern; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Enemies, Criminal record, Job. Occupation: Fortune-teller

Voice: Draws out vowels

Attributes [hide]

Anselm Asheton, Male Human Paladin 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 6 (-2)16 (+3) 14 (+2)10 (+0)
Skills Athletics +2
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 80 pp.


Social Check DCs

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