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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Oriel Gracey, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is well dressed, constantly wearing a grey suit, white shirt, and black tie. Her brown hair is wavy and long. Her eyes are hazel and she is always smoking a pipe.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She takes great joy in being the best Bather in town.

History: Born in the north to a Bather, Oriel learned a great deal about her mother's area of expertise. She went to a religious school and was inspired by the priests there in charitable deeds. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is greedy; and she is unsatisfied with her job

Flaws: Antagonistic. Bonds: Job, Religious, Nature, Rich. Occupation: Bather

Voice: Switch between two voices

Attributes [hide]

Oriel Gracey, Female Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)5 (-3) 10 (+0)13 (+1)
Skills Arcana +0
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp.


Social Check DCs


Eloise Home, Female Human [Permalink]

Personal [hide]

Description: This northern woman is wearing colorful clothing, dressed as a Tailor. Her clothes are grease stained in places. She keeps her golden hair in a flapper bob. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: This woman loves music and to teach people music more than just about anything. She is frequently practicing swordplay.

History: When she was but 3 years old her parents immigrated from the north. Her parents were killed by giants in a raid when she was still a young child. The giants captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by giants. Eloise was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: Someone believes her a fraud; and she wants revenge against giants

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Immigrant, Military, Enemies. Occupation: Tailor

Voice: Hollow voice

Attributes [hide]

Eloise Home, Female Human Paladin 5
Medium (4'10") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)11 (+0) 14 (+2)9 (-1)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Jane Merton, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a brown suit, grey shirt, and brown tie. Her silver hair is lengthy. She has hazel eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is obsessed with her god.

History: Born to a pair of adventurers, Jane grew up listening to her mother's many stories. She has chosen to use the inheritance that was left to her frivolously. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: Human compassion; and to reunite with her old friends

Flaws: Shy, Racist. Bonds: Religious, Adventurer, Rich. Occupation: Interpreter

Voice: Dark and ominous

Attributes [hide]

Jane Merton, Female Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)10 (+0) 11 (+0)14 (+2)
Skills Intimidation +5, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 4000 sp. Rock crystal (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. He keeps his chestnut hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with finding treasure.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Optimist. Flaws: Ugly, Insomniac. Bonds: Adventurer, Rich. Occupation: Fletcher

Voice: Speaks like tongue is numb

Attributes [hide]

Balimaar Cholmondeley, Male Human Paladin 5
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 10 (+0)11 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 5000 sp.


Social Check DCs

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