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NPC Generator

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Advanced [show]


Sarah Badger, Female Human [Permalink]

Personal [hide]

Description: She wears a pastel costume with the symbols of the sun god on her torso. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her head has been shaved. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She will rave to anyone who will listen. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born to loving parents in a slum to the west. After coming to the age of reason, Sarah took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted druidic powers by her dying brother.

Motivation: She's repulsed by the PC; and she is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Insane, Antagonistic. Bonds: Poor. Occupation: Glassblower

Voice: Raspy

Attributes [hide]

Sarah Badger, Female Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 8 (-1)13 (+1)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Infernal, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Millicent Holton, Female Human [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her skin is fair and her fingers are delicate and long. Her red hair is cut short. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born in a small plains village. She was an apprentice working in her father's forge. She inherited the family business which she has now maintained for 10 years.

Motivation: She is content; and she is unsatisfied with her job

Ideals: Athletic, Opinionated. Flaws: Mundane. Bonds: Nature, Job. Occupation: Tailor

Voice: High pitched and raspy

Attributes [hide]

Millicent Holton, Female Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 7
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 17 (+3)15 (+2) 13 (+1)12 (+1)
Skills Persuasion +4, Stealth +0
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +6 / 2d4+3, Ranged +0 / 2d4-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 30000 cp.


Social Check DCs


Joan Dryden, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'0" and is a bit bulky. She is very muscular particularly in the legs. She has the majority of her body covered in plate. Her brown hair is greying along the sides and has receded to reveal a widow's peak. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She uses divination through singing.

History: Joan was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Healer work with an outfit from a few towns over. Healer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Healer job now, and dutifully fulfills any obligations she has.

Motivation: Further expansion of business.

Ideals: Philantrophist, Gifted. Bonds: Attractive, Job. Occupation: Healer

Voice: Old thin voice

Attributes [hide]

Joan Dryden, Female Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 15 (+2)14 (+2)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Gold dragon comb with red garnet eye (900 gp). Large well-done wool tapestry (200 gp). 1 Half-Plate. 1 Breastplate. 1 Full Plate. 1 Full Plate.


Social Check DCs


Heather Anderton, Female Human [Permalink]

Personal [hide]

Description: Standing 5'10", this woman wears suspenders and green workpants. Her shirt is brown, and she wears a heavy green leather apron most of the time. Her white hair is kept up in a ponytail inside a feathered hat. Her eyes are likewise amber.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Heather is combative with any and all who dare try her patience in the slightest.

History: Heather was born the youngest of three triplets. Her childhood dream was to be a Herbalist, but she was a colossal failure. She now owns her own business.

Motivation: Sabotage a competitor; and to reunite with her old friends

Ideals: Justice. Flaws: Greedy. Bonds: Family, Job, Adventurer. Occupation: Fortune-teller

Voice: Ums and uhs a lot

Attributes [hide]

Heather Anderton, Female Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)17 (+3) 12 (+1)15 (+2)
Skills Deception +5, Religion +6
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp.


Social Check DCs

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