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NPC Generator

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Advanced [show]


Hunter Clive, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears professional attire, and a wedding ring on his right hand. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes peer out from beneath his deerstalker black hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Gifted from a young age, Hunter studied abroad. His divine abilities were realized during a raid on his village. Some 4 years later his spouse died after the birth of his son. Heartbroken, Hunter never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, In love, Enemies. Occupation: Sellsword

Voice: Hissing voice

Attributes [hide]

Hunter Clive, Male Human Paladin 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 sp. 2 Holy water. 3 Thunderstones. 4 Alchemist’s fire. 1 Everburning torch.


Social Check DCs


Don Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears green painted combat armor at almost all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He keeps his white hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a Crown-heir, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother.

Ideals: Disciplined, Fighting. Bonds: Family, Poor. Occupation: Weaver

Voice: Pirate accent

Attributes [hide]

Don Tatum, Male Human Paladin 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)10 (+0) 14 (+2)14 (+2)
Skills Deception +5, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Embroidered and bejeweled glove (1000 gp).


Social Check DCs


Matilda Denholm, Female Human [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears a brown costume with the symbols of the sun god on her torso. With bright chestnut hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: She got into the Cartwright business at a young age. She worked as a nervous Cartwright and found it very stressful. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She is unsatisfied with her job.

Flaws: Insomniac. Bonds: Attractive, Family, Job. Occupation: Cartwright

Voice: Shortens vowels

Attributes [hide]

Matilda Denholm, Female Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 7 (-2)11 (+0)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 8
Languages Common, Ignan, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. White pearl (120 gp). Hematite (10 gp). Tiger eye turquoise (10 gp).


Social Check DCs


Adelaide Richie, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she dresses in tan turtlenecks beneath a green coat with white slacks. Her hair is short and golden. Her fierce green eyes like to dwell on things.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a logical person and will generally grow upset if things defy logic and science.

History: She is the product a well kept family trust fund and as such has never really known need. In her 13th year, her parents were killed by a giants raid, leaving Adelaide alone in the world. After a stint in an orphanage, she was adopted. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She wants revenge against giants; and she feels that her past leaves her morally obligated to help

Ideals: Logical. Flaws: Shy. Bonds: Rich, Enemies, Criminal record. Occupation: Cartwright

Voice: Scratchy, weak

Attributes [hide]

Adelaide Richie, Female Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)8 (-1) 14 (+2)15 (+2)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). 1 Disguise kit. 1 Masterwork Musical instrument.


Social Check DCs

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