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NPC Generator

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Advanced [show]


Jocelyn Jacobs, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Guard does. His skin is fair and his fingers are delicate and long. With bright chestnut hair and a scraggly beard. His eyes are green and he is always smoking a pipe.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is obsessed with his god.

History: He was raised by priests from a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Jocelyn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Jocelyn. Being a Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Bonds: Job, Enemies, Religious, Mentor, Criminal record. Occupation: Guard

Voice: Relaxed voice

Attributes [hide]

Jocelyn Jacobs, Male Human Paladin 5
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 13
Languages Common, Aquan, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp. Emerald (600 gp).


Social Check DCs


Don Marley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears an entirely grey suit with black socks and a vest with buckled shoes. His auburn hair is styled in orderly dreadlocks. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Always inclined to offer people food he seems plenty friendly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: To share knowledge with the world.

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Laborer

Voice: Jamaican accent

Attributes [hide]

Don Marley, Male Human Paladin 5
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)11 (+0) 14 (+2)16 (+3)
Skills Arcana +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Blue star sapphire (1500 gp). Emerald (1500 gp). Blue quartz (13 gp). Jade (70 gp). 1 Minor magic item.


Social Check DCs


Anselm Sherwood, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fancy yellow suit. He wears his golden hair up. He has gleaming, smiling violet eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a white middle class family as the only child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He's repulsed by the PC; and to unite with his sister

Ideals: Justice. Flaws: Mundane, Antagonistic. Bonds: Attractive, Family. Occupation: Detective

Voice: Squeaky

Attributes [hide]

Anselm Sherwood, Male Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)14 (+2) 17 (+3)16 (+3)
Skills Acrobatics +2, Performance +6
Senses Passive Perception 13
Languages Common, Infernal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Eleanor Gyula, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is dressed in earthy colors with a black and green handkerchief worn on her left side. She has dyed her greying red hair a little too much giving a sharp red color. Her blue eyes peer out from beneath her wide-brimmed black hat.

Personality: She snorts whenever she laughs or is feeling confident. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She comes from a rich southern family. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: To get a good night's sleep; and her relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Rich, Family. Occupation: Map Maker

Voice: Sore throat, cough

Attributes [hide]

Eleanor Gyula, Female Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)14 (+2) 13 (+1)6 (-2)
Skills Intimidation +1, Stealth +2
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 40000 cp.


Social Check DCs

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