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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Vicky Cooper, Female Human [Permalink]

Personal [hide]

Description: This woman wears dull yellow sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortspear, just in case, and sports empty pouches on her belt. Her brown hair is smooth and relatively long. Her amber eyes dart from person to person to random spaces in the air.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not trust anyone and sleeps with one eye open.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her parents enrolled her in a Paladin school at a young age so that she could practice her necromantic talents. She has since lost track of the people in her past.

Motivation: An old rival family wants her found; and sabotage a competitor

Ideals: Gifted. Flaws: Insomniac, Disease. Bonds: Family, Job. Occupation: Detective

Voice: Pronounces O like U

Attributes [hide]

Vicky Cooper, Female Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)15 (+2) 10 (+0)15 (+2)
Skills Acrobatics +6
Senses Passive Perception 10
Languages Common, Terran, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp.


Social Check DCs


Gilbert Benson, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears bulky blue painted plate armor. His blonde hair is cut short. He wears a mask on his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a Barkeep, his mother struggled to pay the bills. He worked as a nervous Sculptor and found it very stressful. He ran away from his former home and has been making his living as a Sculptor for the past few years.

Motivation: Human compassion; and further expansion of business

Flaws: Impulsive, Racist. Bonds: Guardian, Poor, Job. Occupation: Sculptor

Voice: Hard of hearing, loud

Attributes [hide]

Gilbert Benson, Male Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)15 (+2) 9 (-1)11 (+0)
Skills Religion +5, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Undercommon, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs


Anthony Haley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a lot of dark rich colors, with gold accents. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A powerful brothel owner made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anthony fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business.

Ideals: Athletic, Fighting. Flaws: Hedonist. Bonds: Attractive, Mentor. Occupation: Stylist

Voice: Speaks like tongue is numb

Attributes [hide]

Anthony Haley, Male Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills Intimidation +4, Survival +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Malachite (15 gp). Lapis lazuli (15 gp). Alexandrite (800 gp). Emerald (1100 gp).


Social Check DCs


Lance Alton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears a sleeveless long coat of deep tan leather and dull grey iron scale mail. He wears his auburn hair up. His gray eyes dart from person to person to random spaces in the air.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invites people to come help in his community garden.

History: Lance lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He is searching for what he claims is his rightful reward.

Motivation: Marry his brother to traveling adventurers.

Ideals: Philantrophist. Flaws: Shy. Bonds: Family, Adventurer. Occupation: Unemployed

Voice: High pitched and raspy

Attributes [hide]

Lance Alton, Male Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)12 (+1) 11 (+0)12 (+1)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. Banded agate (8 gp). Tiger eye turquoise (8 gp). Carnelian (70 gp). Emerald (1200 gp).


Social Check DCs

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