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NPC Generator

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Advanced [show]


Elizabeth York, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft tan waves gently in the breeze. She has wavy chestnut hair. She has gleaming, smiling green eyes.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was taken from her home at a very young age. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and she has money and likes to spend it

Flaws: Forgetful. Bonds: Rich, Attractive, Military, Slave. Occupation: Shepherd

Voice: German accent

Attributes [hide]

Elizabeth York, Female Human Paladin 5
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)14 (+2) 16 (+3)15 (+2)
Skills Religion +5, Stealth +3
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp.


Social Check DCs


Vicky Yeardley, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'0" and dresses in collared shirts and wears a proper scarf over her head. She sports blonde long hair. Her ears are large.

Personality: She is overprotective of those who hire her services. Animals are drawn to her, and she is able to talk to them.

History: She was born in a small island village. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Wants to raise her children well; and marry her brother to traveling adventurers

Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Nature, Family. Occupation: Cartwright

Voice: Speaks fast with a slight lisp

Attributes [hide]

Vicky Yeardley, Female Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. Sard (60 gp). Banded agate (16 gp).


Social Check DCs


Margery Gresham, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Sporting a silver mohawk this woman's hair draws a lot of attention. Her eyes are violet and catlike.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother was a mechanic, and taught her how to fix just about anything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Regain custody of her daughter; and her spouse's relatives view her with great suspicion

Ideals: Impeccable, Persistence. Flaws: Cynical. Bonds: Rich, Family. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Margery Gresham, Female Human Paladin 5
Medium (4'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)12 (+1) 6 (-2)10 (+0)
Skills Animal Handling +1, Performance +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. He has a moderate pudge and is not very fit. He wears a top hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.

Personality: A skeptical and narcissistic man, Gerard's first love is himself. His second love is also himself. He is a very good compulsive liar and kleptomaniac.

History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school before completing his studies. He has recently gotten a pet goose that steals things from people.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Impeccable, Logical. Bonds: Attractive, Criminal record, Family. Occupation: Locksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Gerard Kendal, Male Human Paladin 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 14
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 18 (+4)14 (+2) 15 (+2)9 (-1)
Skills Intimidation +2, Medicine +5
Senses Passive Perception 12
Languages Common, Auran, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp. Fiery yellow corundum (800 gp).


Social Check DCs

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