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NPC Generator

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Advanced [show]


Rosalind Kent, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems. Her hair is always cut to a buzz. She wears round tiny glasses practically rammed into her face.

Personality: She is fixated on the number 7. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has a habit of throwing herself into exceedingly dangerous situations.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She is untrained/undisciplined, which makes her dangerous.

Motivation: To end her boredom; and to prove her worth to the world

Ideals: Gifted. Flaws: Insane, Impulsive, Mundane. Bonds: Rich, Nature. Occupation: Bather

Voice: Sighs a lot, exhausted

Attributes [hide]

Rosalind Kent, Female Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)9 (-1) 18 (+4)13 (+1)
Skills Nature +2, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 100 gp.


Social Check DCs


Elizabeth Brandon, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a robe, a symbol of magic around her neck, and a bastard sword on her belt. Her wide-brimmed hat is riddled with cuts and holes. Her ears are large.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She does not trust anyone and sleeps with one eye open.

History: She was born to loving parents in a slum to the east. Like her mother and her sister before her, after school she went straight into learning to become a Navigator. Recently the stress of being a Navigator has made it difficult for her to sleep.

Motivation: To be a Mayor again; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Job, Poor. Occupation: Navigator

Voice: Speaks with lips pursed

Attributes [hide]

Elizabeth Brandon, Female Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)14 (+2) 17 (+3)10 (+0)
Skills Animal Handling +6, Athletics +7
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. Citrine (40 gp). Fire opal (1300 gp).


Social Check DCs


Rohesia Roscoe, Female Human [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her attire stands in sharp contrast to her longsword, which is beautifully polished and possesses an ornate carving of a card on it. Her golden hair has been sun bleached extensively. She has gleaming, smiling blue eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She invites people to come help in her community garden.

History: She was born blind and as such lacked many opportunities for work. A few years later when the south was not economically sound they moved to her current location. She became a Barkeep soon after.

Motivation: Wants her loneliness to end; and she's attracted to the pc

Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Immigrant, Has a crush. Occupation: Barkeep

Voice: Draws out vowels

Attributes [hide]

Rohesia Roscoe, Female Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)11 (+0) 14 (+2)16 (+3)
Skills Athletics +3, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Malachite (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Dryden, Male Human [Permalink]

Personal [hide]

Description: A 6'3" eastern man, he wears a white costume with the symbols of the sun god on his torso. He wears his hair in dreadlocks. His eyes are likewise gray.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with finding treasure.

History: He was born in the east, but his parents moved at a very young age to the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Ernest and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ernest discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ernest fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality.

Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, Immigrant. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Ernest Dryden, Male Human Paladin 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Deception +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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