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NPC Generator

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Advanced [show]


Eloise Hayley, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears dull red sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed quarterstaff, just in case. Her black hair is lengthy and is close to two feet long. Her blue eyes are slightly larger than normal.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She also has developed a complete distrust of the Barrister profession.

History: She was born on a small isolated farm. Her mother took her hunting and taught her how to get in the mind of other creatures. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Further expansion of business.

Flaws: Ugly, Antagonistic, Secretive. Bonds: Job, Nature. Occupation: Stableman

Voice: Breathy voice

Attributes [hide]

Eloise Hayley, Female Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Medicine +4, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 6000 sp. Aquamarine (900 gp). Sardonyx (30 gp). Citrine (30 gp).


Social Check DCs


Solomon Clare, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a weathered and beat up set of banded mail beneath an oversized brown coat. He is tall, broad shouldered and powerfully built. He wears a colorful flower in his black hair. He has amber eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful necromancer made him what he is. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: He's looking for his big break; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Bonds: Attractive, Adventurer, Mentor. Occupation: Gardener

Voice: Soothing and warm

Attributes [hide]

Solomon Clare, Male Human Paladin 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)11 (+0) 8 (-1)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is generally shirtless and showing off his tattooed chest. His hair is white and very short. His amber eyes are slightly larger than normal.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is afraid of women and trembles around them

History: He was born several months after his father was called into army service. When Shane reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Shane and his spouse have recently divorced.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Military, Criminal record. Occupation: Bounty Hunter

Voice: Switch between two voices

Attributes [hide]

Shane Hamilton, Male Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)11 (+0) 16 (+3)13 (+1)
Skills Perception +6, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp. White opal (400 gp). Star ruby (400 gp). Moss agate (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Garfield, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and is wearing a perfectly clean shirt and pair of pants. His left hand appears badly burned and disfigured. His hair is red, silky, and of moderate length. His violet eyes are slightly larger than normal.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world.

Ideals: Optimist, Logical. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Slave Trader

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerard Garfield, Male Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)13 (+1) 15 (+2)11 (+0)
Skills Nature +4, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp.


Social Check DCs

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