Helen Emsworth, Female Human [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She carries with her a set of shortspears on her belt, each one with a topaz on the hilt. She has a long blonde ponytail with little hanging trinkets. Her eyes are violet and she is always smoking a pipe.
Personality: She is a hateful person. She taunts others and blames them for her problems. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born in a small island village. There was a wharf not far from home where she often wandered off to fish. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Doesn't want to be a Miller and was forced into it by her family.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Family, Nature. Occupation: Miller
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 7 (-2) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Giant
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Cory Wallace, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear brown clothing when he does not wear armor. He wears a small hat to cover his moderate length blonde hair. His hazel eyes lackadaisically let the world flow into them.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He struck the Cartwright job and began his own company from there.
Motivation: Find a way to reverse the transformation of his sister; and he's looking for his big break
Ideals: Artistic. Bonds: Job, Adventurer, Family. Occupation: Cartwright
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 9 (-1) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Druidic, Terran, Goblin
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 70 pp. Aquamarine (1300 gp). Obsidian (7 gp). Carnelian (20 gp). Malachite (7 gp).
Avice Beckwith, Female Human [Permalink]
Personal [hide]
Description: She wears a black cloak and cross-gartered yellow stockings. She wears her silver hair up in a very large beehive style do. Her eyes are a pleasant amber.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Her father raised her in a mountain cabin. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants revenge against gnolls; and regain custody of her daughter
Ideals: Justice. Flaws: Depressed. Bonds: Nature, Family, Enemies. Occupation: Carpenter
Voice: Rolls R's
Attributes [hide]
Medium (4'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 10 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 7 (-2) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Richard Denholm, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses like a well dressed Fletcher does. His silver hair is lengthy and is close to two feet long. His brown eyes dart from person to person to random spaces in the air.
Personality: Always inclined to offer people food he seems plenty friendly. He takes great joy in being the best Fletcher in town.
History: Richard lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now owns his own business.
Motivation: His relatives are trying to arrange a marriage; and to unite with his sister
Ideals: Philantrophist. Bonds: Job, Family, Adventurer. Occupation: Fletcher
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Aquamarine (300 gp). Freshwater pearl (16 gp). Chrysoprase (40 gp).
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