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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Gunter Dalton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, wearing green shirts, loose pants, and blazers most of the time. He has styled his chestnut hair well, parting it to the right. He wears large thick round spectacles.

Personality: He speaks before he thinks and is too direct. He does not trust anyone and sleeps with one eye open.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the west, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Impulsive, Insomniac. Bonds: Attractive, Immigrant, Religious. Occupation: Seamstress

Voice: Switch between two voices

Attributes [hide]

Gunter Dalton, Male Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)8 (-1) 15 (+2)12 (+1)
Skills Acrobatics +6, Athletics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Law, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a wide-brimmed hat to cover his moderate length black hair. His amber eyes are passionate and lively.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He plays an instrument quite well.

History: He got into the Guard business at a young age. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Godfrey took refuge in the ruined castle and found the beat up sickle and armor he uses now. He has drifted from career to career and currently works as a Guard.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Passionate, Artistic. Bonds: Job, Nature, Enemies. Occupation: Guard

Voice: Soft and mumbly

Attributes [hide]

Godfrey Law, Male Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills History +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp.


Social Check DCs


Bernard Sydney, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He wears light armors faded through time and improper care. He wears his black hair up. His blue eyes dart from person to person to random spaces in the air.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He invites people to come help in his community garden.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Philantrophist, Gifted. Bonds: Attractive. Occupation: Weaver

Voice: Whispers

Attributes [hide]

Bernard Sydney, Male Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)16 (+3) 17 (+3)13 (+1)
Skills Arcana +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Auran, Gnoll, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. Old masterpiece painting (500 gp).


Social Check DCs


Randal Beckwith, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear ponchos typically of a light violet in addition to tight pants. His black hair is slicked back into a classic pompadour. He has gray eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He works hard and plays hard.

History: He was raised in a island tribe. Over the years he perfected his riding and shooting skills. Being a Masseuse kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's attracted to the pc

Flaws: Cynical, Hedonist. Bonds: Nature, Criminal record, Has a crush. Occupation: Masseuse

Voice: Italian accent

Attributes [hide]

Randal Beckwith, Male Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)11 (+0) 10 (+0)13 (+1)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs

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