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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Jacoba Harlan, Female Human [Permalink]

Personal [hide]

Description: She wears just a grey suit, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'1" when asserting herself. Her hair is cut close to her head. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.

Personality: Prone to second guessing herself, she comes off as nervous. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born to loving parents in a slum to the west. Jacoba was born on a far western forest where she grew up under the tutelage of her mother, an expert Barber. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Her religion dominates her actions; and a rival would like her out of the picture

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Poor, Immigrant. Occupation: Barber

Voice: Stutters

Attributes [hide]

Jacoba Harlan, Female Human Paladin 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)16 (+3) 15 (+2)9 (-1)
Skills Athletics +4, History +6
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Elizabeth Gresham, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears tattered old clothes. She is tall, broad shouldered and powerfully built. She has done her best to style her white hair to look like a famous performer. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: When she was but 6 years old her parents immigrated from the south. A few years later when the east was not economically sound they moved to her current location. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and she's repulsed by the pc

Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Shipwright

Voice: Creaky witch voice

Attributes [hide]

Elizabeth Gresham, Female Human Paladin 5
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)14 (+2) 8 (-1)11 (+0)
Skills Nature +5, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Avelina Kirby, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a faded coat and loose pants complete with broad hat. Her hair is short and black. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She does not believe in violence as a means to an end. She is a dedicated Cook but believes her peers are too gung-ho.

History: She was born in the east, but her parents moved at a very young age to the west. She was an apprentice working in her father's forge. She inherited the family business which she has now maintained for 7 years.

Motivation: Retire the richest woman in the east; and sabotage a competitor

Ideals: Impeccable, Pacifist, Entrepeneur. Bonds: Immigrant, Job. Occupation: Cook

Voice: Hissing voice

Attributes [hide]

Avelina Kirby, Female Human Paladin 5
Medium (4'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)13 (+1) 13 (+1)18 (+4)
Skills Animal Handling +4, Persuasion +7
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp. Golden pearl (90 gp). Freshwater pearl (14 gp). Fiery yellow corundum (800 gp). Chrysoberyl (90 gp).


Social Check DCs


Bertram Holton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. His blonde hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Always inclined to offer people food he seems plenty friendly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Bertram hails from a village terrorized by gnolls. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.

Motivation: Revenge; and many gnolls want him driven away

Ideals: Philantrophist, Optimist. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Bertram Holton, Male Human Paladin 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)12 (+1) 15 (+2)16 (+3)
Skills Arcana +4, Stealth +6
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30 pp. Sapphire pendant on gold chain (600 gp). Brass mug with jade inlays (100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp).


Social Check DCs

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