Miles Dumph, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a pastel armored body suit, with a simple blue line shooting up and back down. He has styled his white hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is able to make almost anything out of random pieces of junk.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. He is untrained/undisciplined, which makes him dangerous.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Justice, Gifted. Flaws: Insane. Bonds: Military. Occupation: Shipwright
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 15 (+2) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Abyssal, Giant
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 100 gp.
Emeny Byron, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is typically in her Junk Dealer uniform. Her head has been shaved. She has blue eyes and a grey hat with a tan feather.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her childhood dream was to be a Barber, but she was a colossal failure. She used her abilities to travel the world and help people.
Motivation: Further expansion of business; and expand her business
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Rich, Religious. Occupation: Junk Dealer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Agnes Melancon, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is always cut to a buzz. She has a dull look in her violet eyes.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She uses divination through singing.
History: She was raised in a white middle class family as the only child. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Agnes took refuge in the ruined castle and found the beat up greatsword and armor she uses now. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To find somewhere to settle down; and she seems to be bored by most things
Ideals: Justice, Gifted. Flaws: Mundane. Bonds: Poor, Nature. Occupation: Beggar
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 9 (-1) | 9 (-1) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Terran, Goblin
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 700 gp. Black pearl (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Peter Beitz, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing a tight tan one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. He has a white handlebar mustache and slicked back white hair. His gray eyes peer out from beneath his broad tan hat.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the west to a Barkeep, Peter learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Barkeep like his mother before him.
Motivation: He is greedy; and sabotage a competitor
Ideals: Logical. Flaws: Antagonistic, Ugly. Bonds: Job, Rich. Occupation: Barkeep
Voice: Booming voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 11 (+0) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. A roughly beaten golden orb (60 gp). Fire opal pendant on a fine gold chain (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!


