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NPC Generator

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Advanced [show]


Anne Graham, Female Human [Permalink]

Personal [hide]

Description: She wears brown trousers with blue and brown striped suspenders. She wears various colorful collared shirts. She is physically well-built. Her hair, while still mostly brown, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: Anne is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She cannot resist a sob story and will often dote over anyone who has one.

History: She was raised in a white middle class family as the only child. In her 13th year, her parents were killed by a giants raid, leaving Anne alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by giants. Anne was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: To reunite with her absent father; and several ex partners dislike her way of doing things and want revenge

Ideals: Extrovert, Philantrophist. Flaws: Mundane. Bonds: Enemies, Family. Occupation: Body Guard

Voice: Pirate accent

Attributes [hide]

Anne Graham, Female Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)15 (+2) 12 (+1)10 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Giant, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs


Ahlyssa Nibley, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a green coat over a brown low-cut shirt, and a Stetson hat upon her head. She has moderate length auburn hair. Her hazel eyes peer out from beneath her Stetson green hat.

Personality: Eccentric and domineering, Ahlyssa will drive conversation. She can't help but pocket interesting objects she comes across

History: When she was but 7 years old her parents immigrated from the south. Ahlyssa was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ahlyssa decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is a bit of a kleptomaniac.

Ideals: Extrovert. Bonds: Criminal record, Immigrant. Occupation: Mayor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ahlyssa Nibley, Female Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)13 (+1) 16 (+3)12 (+1)
Skills Insight +6, Nature +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. Silver comb with moonstones (800 gp).


Social Check DCs


Don Wade, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has a large brown mantle and cape that has been intricately interwoven into his blue robe. His red hair is still thick. His eyes are a pleasant green.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Don grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Don. Being a Barber kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Shy. Bonds: Family, Rich, Criminal record. Occupation: Barber

Voice: Australian accent

Attributes [hide]

Don Wade, Male Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)10 (+0) 16 (+3)10 (+0)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs


Gerard Walpole, Male Human [Permalink]

Personal [hide]

Description: A 5'8" southern man, he wears a worn and beaten armor. His hair is long and red with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. This violet eyed southerner is not easily forgotten.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Many gnolls want him driven away; and balancing his hectic life and new cook responsibilities is difficult

Ideals: Gifted. Bonds: Adventurer, Enemies, Mentor, Job. Occupation: Cook

Voice: Hissing voice

Attributes [hide]

Gerard Walpole, Male Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)12 (+1) 9 (-1)6 (-2)
Skills Investigation +4, Performance +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Jasper (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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