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NPC Generator

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Advanced [show]


Rosalind Kirby, Female Human [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light green in addition to tight pants. She carries a battered club and tarnished ceremonial dagger as well. She has chestnut hair. She wears crescent spectacles with a black brim.

Personality: She speaks before she thinks and is too direct. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: She was born in the north, but her parents moved at a very young age to the east. When Rosalind reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rosalind fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is content; and to find somewhere to settle down

Ideals: Fighting. Flaws: Impulsive, Mundane. Bonds: Immigrant, Military. Occupation: Merchant

Voice: Scottish accent

Attributes [hide]

Rosalind Kirby, Female Human Paladin 5
Medium (4'7") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)16 (+3) 16 (+3)12 (+1)
Skills Animal Handling +6, History +6
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Anthony Morton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is knotted and matted. He is baby faced.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is lazy, self-centered, vain, and jealous.

History: Anthony hails from a village terrorized by drow. Anthony abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Entrepeneur, Justice. Flaws: Selfish. Bonds: Enemies, Adventurer. Occupation: Miner

Voice: Soft and mumbly

Attributes [hide]

Anthony Morton, Male Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)10 (+0) 11 (+0)8 (-1)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Conway, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He dresses well, typically a more casual-formal manner, and his gloved hand is found clutching a glaive. His auburn hair is thinning but still full. This hazel eyed westerner is not easily forgotten.

Personality: He is fixated on the number 17. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is skeptical of what others tell him and is slow to trust.

History: He was born in the west, but his parents moved at a very young age to the south. His family was turned out during the war. He and his family wandered west to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Shy, PTSD. Bonds: Attractive, Immigrant. Occupation: Mortician

Voice: Soothing and warm

Attributes [hide]

Gilbert Conway, Male Human Paladin 5
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)6 (-2) 13 (+1)14 (+2)
Skills Acrobatics +6, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1 Minor magic item.


Social Check DCs


Raymond Kendal, Male Human [Permalink]

Personal [hide]

Description: He typically wears yellow cloth garments or leather armor. He is physically well-built. His head has been shaved. His hazel eyes dart from person to person to random spaces in the air.

Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a poor family in the city he treasured whatever gifts he got. He helped his mother out around the business and became quite the natural. He now owns his own business.

Motivation: Further expansion of business.

Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Poor. Occupation: Sailor

Voice: Prounounces S like Z

Attributes [hide]

Raymond Kendal, Male Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)12 (+1) 14 (+2)13 (+1)
Skills History +4, Medicine +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Silver pearl (120 gp). Chrysoberyl (120 gp). Fiery yellow corundum (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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