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NPC Generator

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John Budd, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is brown and curly. His ears are large.

Personality: He is overprotective of those who hire his services. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: John lived on a farm with his mother, near the main road leading to a nearby town. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying sister.

Motivation: Regain custody of his son; and doesn't want to be a engraver and was forced into it by his family

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Guardian, Criminal record, Family. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

John Budd, Male Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)18 (+4) 11 (+0)15 (+2)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 10
Languages Common, Goblin, Auran, Celestial, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp.


Social Check DCs


Griselda Bentley, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and is well dressed, but even with her fine clothing she looks run-down. She keeps her red hair in a flapper bob. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is able to make almost anything out of random pieces of junk.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Griselda took refuge in the old dungeon and found the beat up dagger and armor she uses now. She was granted arcane powers by her dying sister.

Motivation: Nothing but the best is good enough for her; and to get a good night's sleep

Ideals: Athletic, Impeccable, Gifted. Flaws: Insomniac. Bonds: Nature. Occupation: Junk Dealer

Voice: Uses sign language

Attributes [hide]

Griselda Bentley, Female Human Paladin 5
Medium (4'9") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)9 (-1) 16 (+3)10 (+0)
Skills Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp.


Social Check DCs


Gomory Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in earthy colors with a blue and white handkerchief worn on his left side. His chestnut hair is matted, messy, and big. His green eyes peer out from beneath his wide-brimmed blue hat.

Personality: He is happy with his job as a Brewer. He turns his eye from what people do, preferring to live and let live. He is an amazing painter.

History: A powerful brothel owner made him what he is. He moved from fad to fad and when he turned 15 he discovered dancing. He has worked as a Brewer like his father before him.

Motivation: Sabotage a competitor; and expand his business

Ideals: Athletic, Gifted, Artistic. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Brewer

Voice: Old thin voice

Attributes [hide]

Gomory Graeme, Male Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)12 (+1) 10 (+0)11 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp. Blue star sapphire (400 gp). Hematite (15 gp). Blue sapphire (400 gp). Rose (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Avelina Thackeray, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears a black vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her black boots flare out at the collars. Beneath her clothing is a huge mess of scar tissue. Her long golden hair reaches down to her waist. She wears large thick round spectacles.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She uses divination through singing.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Avelina was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Avelina's mother didn't care for her much, and the feeling was mutual. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and she wants revenge against drow

Ideals: Gifted. Flaws: Antagonistic. Bonds: Slave, Rich, Enemies. Occupation: Scribe

Voice: Speaks through clenched teeth

Attributes [hide]

Avelina Thackeray, Female Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)9 (-1) 10 (+0)12 (+1)
Skills Persuasion +4, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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