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NPC Generator

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Advanced [show]


Adelaide Beckwith, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she tends to wear a pastel poncho over her likewise colored trousers and shirt. Her white hair is kept up in a ponytail inside a Stetson hat. She has a tattooed face.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Adelaide was raised in a hard working conservative environment. Her family was turned out during the war. She and her family wandered east to less war torn lands. She has worked as a Gardener like her mother before her.

Motivation: Balancing her hectic life and new Gardener responsibilities is difficult; and to unite with her sister

Ideals: Optimist, Entrepeneur. Flaws: PTSD. Bonds: Job, Family. Occupation: Gardener

Voice: Shortens vowels

Attributes [hide]

Adelaide Beckwith, Female Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)9 (-1) 13 (+1)15 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 40000 cp.


Social Check DCs


Elizabeth Anderton, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a hammer, but if one is not available she will default to her dagger. She has moderate length white hair. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She is obsessed with her god.

History: Born to a poor family in the city she treasured whatever gifts she got. At a young age her father died while driving off some giants. Her mother being the stubborn sort decided to stay and helped train her in dagger use. Days after completing her studies, news broke out that her hometown was attacked by giants. Elizabeth was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and several ex partners dislike her way of doing things and want revenge

Ideals: Athletic. Bonds: Enemies, Religious, Poor. Occupation: Mortician

Voice: Sensual and smooth

Attributes [hide]

Elizabeth Anderton, Female Human Paladin 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)15 (+2) 17 (+3)13 (+1)
Skills Acrobatics +3, Insight +6
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 40 pp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Williamina Walcott, Female Human [Permalink]

Personal [hide]

Description: She typically wears brown cloth garments or leather armor. She is physically well-built. Her chestnut hair is greasy and uncared for. Her ears are large.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She also has developed a complete distrust of the Painter profession.

History: Sold as a small child to a necromancer, Williamina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has achieved small success as a Shoemaker.

Motivation: Wants to open a new tavern; and balancing her hectic life and new shoemaker responsibilities is difficult

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Shoemaker

Voice: Pirate accent

Attributes [hide]

Williamina Walcott, Female Human Paladin 5
Medium (4'8") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)14 (+2) 17 (+3)10 (+0)
Skills Investigation +5
Senses Passive Perception 13
Languages Common, Draconic, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Griselda Stanton, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a violet cloak and cross-gartered blue stockings. She has wavy white hair. She tend to wears goggles to shield her eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was always a brilliant, if unscrupulous mind. She went to a religious school and was inspired by the priests there in charitable deeds. She is untrained/undisciplined, which makes her dangerous.

Motivation: To share knowledge with the world; and she has a rivalry with the church that dominates her actions

Ideals: Logical. Flaws: Shy, Insane. Bonds: Attractive, Religious. Occupation: Seamstress

Voice: Scratchy, weak

Attributes [hide]

Griselda Stanton, Female Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)16 (+3) 11 (+0)15 (+2)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 10
Languages Common, Orc, Auran, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. Amethyst (150 gp). Carnelian (70 gp). Coral (150 gp). Chalcedony (70 gp).


Social Check DCs

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