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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Sybil Cholmondeley, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears a shirt that is too small, which lets her gut show, with a ratty yellow coat over it. Her hair is always cut to a buzz. Her green eyes are slightly larger than normal.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She believes the world needs to unite to get rid of dire rats once and for all.

History: She was raised in a island tribe. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Many dire rats want her driven away; and she wants revenge against dire rats

Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature, Rich. Occupation: Mason

Voice: Gruff and masculine

Attributes [hide]

Sybil Cholmondeley, Female Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)15 (+2) 13 (+1)15 (+2)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. Hematite (15 gp).


Social Check DCs


Margery Remington, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears long strands of amethyst and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her blonde hair is smooth and relatively long. She has several tiny amethyst earrings on each ear.

Personality: She is mildly Human supremacist, though she does not identify as such. She is lazy and tries to find solutions quickly.

History: She was born the only child of a wealthy merchant. She was an athlete and attended two major summer competitions. She never won. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it.

Ideals: Entrepeneur, Athletic. Flaws: Racist, Lazy. Bonds: Rich. Occupation: Map Maker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Margery Remington, Female Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)10 (+0) 10 (+0)10 (+0)
Skills Medicine +3, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Brass mug with jade inlays (400 gp).


Social Check DCs


Ernest Lincoln, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With bright golden hair and a scraggly beard. He is baby faced.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Barkeep

Voice: Boston accent

Attributes [hide]

Ernest Lincoln, Male Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 6 (-2)14 (+2) 9 (-1)8 (-1)
Skills Acrobatics +1, Religion +5
Senses Passive Perception 9
Languages Common, Terran, Giant
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs


Geoffrey Hadley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a hunchback. He keeps his long chestnut hair kept up in a rat tail. His face is scarred and worn.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His mother raised him in a mountain cabin. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Engraver

Voice: Dark and ominous

Attributes [hide]

Geoffrey Hadley, Male Human Paladin 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)12 (+1) 12 (+1)15 (+2)
Skills Athletics +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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