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NPC Generator

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Advanced [show]


Adelaide Livingstone, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears tight fighting clothing, which leaves very little to the imagination. She has moderate length black hair. She wears an eyepatch.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born in a small village she learned the ways of the warrior from her mother. At a young age her mother died while driving off some gnolls. Her father being the stubborn sort decided to stay and helped train her in scythe use. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelaide fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Fighting, Athletic. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Weaver

Voice: Spanish accent

Attributes [hide]

Adelaide Livingstone, Female Human Paladin 5
Medium (4'9") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Lance Byron, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears many layers of old clothing at all times. His white hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the north his family was never financially stable. Lance liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Shoemaker soon after.

Motivation: Sabotage a competitor; and retire the richest man in the north

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Poor, Nature, Job. Occupation: Shoemaker

Voice: Deep voice with rolling R's

Attributes [hide]

Lance Byron, Male Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)12 (+1) 11 (+0)10 (+0)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp. Banded agate (15 gp). Chrysoberyl (40 gp). Moonstone (30 gp).


Social Check DCs


William Whitby, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears a worn and beaten armor. His moppish red hair is in a traditional bowl cut. His eyes are violet.

Personality: He exudes charisma. He is a tour de force of persuasion. As long as the job gets done he does not care how it got done.

History: William was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To reunite with his old friends; and to clean up the streets

Ideals: Professionalism. Bonds: Attractive, Job, Guardian, Adventurer. Occupation: Knight

Voice: Speaks with squeezed throat

Attributes [hide]

William Whitby, Male Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)17 (+3) 12 (+1)16 (+3)
Skills Athletics +6, Nature +6
Senses Passive Perception 11
Languages Common, Draconic, Sylvan, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp. 1 Darkwood Shield. 1 Breastplate. 1 Full Plate.


Social Check DCs


Avice Copeland, Female Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, she is an attractive figure. She is dressed in an above average manner. Her hair is cut close to her head. Her otherwise smooth face is marked with small tiny scars.

Personality: She never swears and excessively uses polite adverbs when speaking. She has a minor phobia of water and hates getting wet.

History: Avice was born in the west. At a young age she loved to build and create. From there she went from mercenary job to mercenary job. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She feels threatened by others.

Ideals: Optimist, Persistence. Flaws: Fearful. Bonds: Attractive, Adventurer. Occupation: Herbalist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Avice Copeland, Female Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)15 (+2) 9 (-1)12 (+1)
Skills Athletics +5, Medicine +2
Senses Passive Perception 9
Languages Common, Orc, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: White pearl (150 gp). Citrine (80 gp).


Social Check DCs

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