Heward Washington, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright green suits and hats. His red hair is matted, messy, and big. His face is scarred and worn.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He would rather hide behind his crafts than deal with other people.
History: He was born to loving parents in a slum to the west. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Miller and was forced into it by his family.
Ideals: Optimist, Artistic. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Miller
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Black pearl (300 gp). Deep green spinel (70 gp). 1 Minor magic item. 1 Minor magic item.
Vicky Marlowe, Female Human [Permalink]
Personal [hide]
Description: 5'8" and muscular, this western woman tends to wear a large white jacket. Her hair is red, silky, and of moderate length. Her face is covered beneath a completely black helmet.
Personality: Calm and collected, she is a well trained Animal Trainer. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Vicky lived on a farm with her father, near the main road leading to a nearby town. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Animal Trainer for hire.
Motivation: She'd like to take her coworkers down a peg; and wants to work out more often
Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Job, Family. Occupation: Animal Trainer
Voice: Slurs words
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 300 gp. Emerald (500 gp). Bloodstone (20 gp). Violet garnet (500 gp). Alexandrite (500 gp).
Anselm Dayton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a long, black cloak. His long silver hair reaches down to his waist. His blue eyes dart from person to person to random spaces in the air.
Personality: He speaks before he thinks and is too direct. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in the west. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anselm took refuge in the ruined castle and found the beat up sword and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Opinionated. Flaws: Impulsive. Bonds: Immigrant, Nature, Job. Occupation: Layabout
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Obsidian (5 gp). Alexandrite (800 gp). White opal (400 gp). Citrine (50 gp). 1 Minor magic item.
Miles Read, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears brown painted combat armor at almost all times, and his gloved hand is found clutching a whip. He has a very tight haircut. He wears large thick round spectacles.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Miles lived on a farm with his father, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Due to his spouse's obsession with being a Ruler they were divorced and he won custody of their daughter. He worked as a Baker, and he later adopted a second daughter.
Motivation: To reunite with his old friends; and regain custody of his daughter
Ideals: Justice, Artistic. Bonds: Family, Adventurer. Occupation: Baker
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 9 (-1) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Infernal, Druidic, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 200 gp. Black star sapphire (500 gp). Red spinel (50 gp). White pearl (50 gp).
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