Margery Law, Female Human [Permalink]
Personal [hide]
Description: Standing 4'11", this woman wears tight fitting clothing which further accentuates her frame. She has dyed her greying red hair a little too much giving a sharp red color. Her violet eyes are slightly larger than normal.
Personality: Stoic and calm, she prefers to meditate than take action. As long as the job gets done she does not care how it got done.
History: She served in the navy to pay for her family's outstanding loans. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Expand her business; and she is greedy
Ideals: Disciplined, Professionalism. Bonds: Attractive, Military, Rich, Job. Occupation: Carter
Voice: Raspy
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Gnome, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Alexandrite (1300 gp). Rose (60 gp). Rhodochrosite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Giselle Blankley, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears suspenders and green workpants. Her shirt is white, and she wears a heavy green leather apron most of the time, and is pretty ugly. Her silver hair is thinning but still full. She has a tattooed face.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Energy wise she seems alert and responsive.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. In her 11th year, her parents were killed by a dire rats raid, leaving Giselle alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Apothecary
Voice: Whispers
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 10 (+0) | 7 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: Just what you see.
Jocelyn Sutton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he typically wears grey cloth garments or leather armor. With a patchy red beard and wild red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. Flattery will make him almost putty in your hands.
History: Born in the east to a Shipwright, Jocelyn learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Shipwright job and began his own company from there.
Motivation: To be a Cook again; and he'd like to take his coworkers down a peg
Flaws: Insane, Selfish. Bonds: Attractive, Job, Religious. Occupation: Shipwright
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Blue star sapphire (600 gp). Hematite (6 gp).
William Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, pastel cloak. His skin is fair and his fingers are delicate and long. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He got into the Bellfounder business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In the meantime he has taken over work as a Bellfounder and occasionally as a mercenary.
Motivation: Someone believes him a fraud; and many orcs want him driven away
Ideals: Disciplined, Impeccable. Flaws: Ugly. Bonds: Job, Adventurer, Enemies. Occupation: Bellfounder
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: Jade (150 gp). Chrysoberyl (150 gp). 4 Thunderstones. 1 Antitoxin. 2 Smokesticks.
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