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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Sybil Garrick, Female Human [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears a grey shirt, with a red mid length skirt with red tights and flats, usually wearing a coat over them. She has wavy silver hair. She has gleaming, smiling blue eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born in the north. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She now travels the world, in search of power and loot.

Motivation: She desires power and/or immortality; and she is compelled to act according to her religious beliefs

Ideals: Professionalism. Flaws: Shy. Bonds: Adventurer, Immigrant, Religious. Occupation: Shoemaker

Voice: Spits and sputters

Attributes [hide]

Sybil Garrick, Female Human Paladin 5
Medium (4'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)11 (+0) 11 (+0)16 (+3)
Skills Medicine +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 20000 cp.


Social Check DCs


Gerard Marlee, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He has a large tan mantle and cape that has been intricately interwoven into his black robe. His whole body is exceptionally muscular. He keeps his long black hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Further he is a bit of a stoner and is frequently out of it.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the south, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Shy, Addict. Bonds: Immigrant, Religious. Occupation: Crown-heir

Voice: pre-pubescent

Attributes [hide]

Gerard Marlee, Male Human Paladin 5
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 7 (-2)12 (+1)
Skills Arcana +6, Insight +1
Senses Passive Perception 8
Languages Common, Draconic, Abyssal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Elizabeth Acton, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a faded coat and loose pants complete with wide-brimmed hat. She has dyed her greying black hair a little too much giving a sharp black color. Her face is scarred and worn.

Personality: She snorts whenever she laughs or is feeling confident. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Elizabeth was born on a far western forest where she grew up under the tutelage of her father, an expert Performer. She moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and she wants nothing more than to rejoin the army

Ideals: Justice. Flaws: Ugly, Disease, Insomniac. Bonds: Immigrant. Occupation: Performer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Elizabeth Acton, Female Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)8 (-1) 13 (+1)10 (+0)
Skills Insight +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Windsor, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears a simple violet robe with blue stripes complete with hood, and his gloved hand is found clutching a scythe. He sports a flattop hair cut. His eyes, though not visible through his cowl, are blue.

Personality: Calm and collected, he is a well trained Miller. He uses divination through singing.

History: He was born blind and as such lacked many opportunities for work. His martial abilities were realized during a raid on his village. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Human compassion; and expand his business

Ideals: Gifted. Flaws: Disease, Racist. Bonds: Job, Nature. Occupation: Miller

Voice: Slurs words

Attributes [hide]

Gilbert Windsor, Male Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)9 (-1) 13 (+1)8 (-1)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp.


Social Check DCs

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