Hadwisa Gladstone, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment and is in decent physical shape. Her chestnut hair is lengthy and is close to two feet long. She wears an eyepatch.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: When she was but 3 years old her parents immigrated from the west. From there she went from mercenary job to mercenary job. She left for the west, certain she would find work there.
Motivation: She has passion for adventuring and risk; and to reunite with her old friends
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Cartwright
Voice: Irish accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Orc, Ignan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 40000 cp. Golden yellow topaz (300 gp).
Rosamund Bristol, Female Human [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her silver hair is well kept. Her violet eyes dart from person to person to random spaces in the air.
Personality: She can speak with the recently deceased. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Born to a poor family in the city she treasured whatever gifts she got. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Gifted. Bonds: Attractive, Criminal record, Poor. Occupation: Bounty Hunter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Ignan, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Ida Harley, Female Human [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears long strands of amethyst and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her red hair is knotted and matted. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She dislikes all the random violence that takes place in the south. She is a bit of a xeno-phobe, disliking non-Humans.
History: From birth she was tutored by a cruel and relentless mentor. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is greedy; and money/treasure
Ideals: Pacifist. Flaws: Ugly, Racist. Bonds: Rich, Mentor. Occupation: Engraver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Hugolina Beitz, Female Human [Permalink]
Personal [hide]
Description: This woman is wearing the road beaten gear of a warrior. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. Her blonde hair is styled in orderly dreadlocks. Her eyes are green and she is always smoking a pipe.
Personality: She is happy with her job as a Miller. She turns her eye from what people do, preferring to live and let live. She is a logical person and will generally grow upset if things defy logic and science.
History: Born in the south to a Miller, Hugolina learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miller. Her addictions have taken their toll on her wallet, and she has found herself with a great deal of debt owed.
Motivation: She is unsatisfied with her job; and she has money and likes to spend it
Ideals: Fighting, Logical. Flaws: Addict. Bonds: Rich, Job, Debt. Occupation: Miller
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 800 gp.
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