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NPC Generator

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Advanced [show]


Maynild Charlton, Female Human [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep white leather and dull violet iron scale mail. Her skin is fair and her fingers are delicate and long. Her auburn hair is cut jaggedly and amateurishly. She has a tattooed face.

Personality: She snorts whenever she laughs or is feeling confident. Maynild enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born blind and as such lacked many opportunities for work. Maynild abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.

Motivation: Many illithids want her driven away; and someone believes her a fraud

Flaws: Hedonist, Disease. Bonds: Adventurer, Enemies. Occupation: Soapmaker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Maynild Charlton, Female Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)17 (+3) 12 (+1)11 (+0)
Skills Animal Handling +4, Investigation +6
Senses Passive Perception 11
Languages Common, Elven, Draconic, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. Deep blue spinel (1600 gp). Chalcedony (20 gp). Peridot (20 gp).


Social Check DCs


Clerebold Spalding, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in earthy colors with a black and brown handkerchief worn on his right side. His Stetson hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: Clerebold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. The war was a terrible time for him, and Clerebold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Clerebold took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.

Motivation: He feels kind of lost in life; and wants to work out more often

Ideals: Athletic, Extrovert, Gifted. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Body Guard

Voice: Raspy

Attributes [hide]

Clerebold Spalding, Male Human Paladin 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)11 (+0) 16 (+3)14 (+2)
Skills Deception +5, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Arnold Garrick, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a grey collared shirt and pastel pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A powerful slaver made him what he is. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a marshal and was forced into it by his family

Ideals: Philantrophist. Flaws: Selfish. Bonds: Mentor, Poor. Occupation: Marshal

Voice: Jamaican accent

Attributes [hide]

Arnold Garrick, Male Human Paladin 5
Medium (6'6") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)13 (+1) 12 (+1)16 (+3)
Skills Arcana +4, Insight +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 20000 cp. Black pearl (600 gp). Jet (90 gp). Violet garnet (600 gp). Blue quartz (13 gp).


Social Check DCs


Ermina Chatham, Female Human [Permalink]

Personal [hide]

Description: This woman is typically in her Spy uniform. She is muscular with a powerful set of arms. Her golden hair is braided into rings. She has blue eyes.

Personality: Ermina is depressed about a lot of things. She tends to be a nihilist. She is able to fit into much smaller and tighter spaces than normal.

History: She was born the only child of a wealthy merchant. She was an apprentice working in her father's forge. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Retire the richest woman in the west; and further expansion of business

Ideals: Gifted, Entrepeneur. Flaws: Depressed. Bonds: Job, Adventurer. Occupation: Spy

Voice: Soft and mumbly

Attributes [hide]

Ermina Chatham, Female Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs

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