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NPC Generator

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Advanced [show]


Jane Nash, Female Human [Permalink]

Personal [hide]

Description: She has a large yellow mantle and cape that has been intricately interwoven into her grey robe. Her skin is fair and her fingers are delicate and long. She sports blonde long hair. She wears round tiny glasses practically rammed into her face.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is frequently practicing swordplay.

History: She was born at the edge of vast desert. Her childhood dream was to be a Sailor, but she was a colossal failure. She has drifted from career to career and currently works as a Detective.

Motivation: She is unsatisfied with her job; and to clean up the streets

Flaws: Cynical. Bonds: Military, Nature, Job, Guardian. Occupation: Detective

Voice: Smoker's lung

Attributes [hide]

Jane Nash, Female Human Paladin 5
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)15 (+2) 10 (+0)14 (+2)
Skills Animal Handling +3, Religion +5
Senses Passive Perception 10
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. Rhodochrosite (10 gp). Banded agate (10 gp). Red-brown spinel (150 gp). Blue sapphire (900 gp).


Social Check DCs


Jane Sydney, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she dresses well, wearing violet shirts, loose pants, and blazers most of the time. Her black hair is cut short with large spiked bangs in the front. She has blue eyes.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After a long history of fighting, Jane and her spouse have recently divorced.

Motivation: She feels that her past leaves her morally obligated to help; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Antagonistic. Bonds: Attractive, Religious, Criminal record. Occupation: Spy

Voice: Speaks in third person

Attributes [hide]

Jane Sydney, Female Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 12 (+1)9 (-1)
Skills Deception +2, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1 Minor magic item.


Social Check DCs


Trym Dalton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large green mantle and cape that has been intricately interwoven into his brown robe. He keeps his long black hair kept up in a rat tail. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is irascible and easily irritated. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Further expansion of business; and expand his business

Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive, Job. Occupation: Doctor

Voice: Eastern European accent

Attributes [hide]

Trym Dalton, Male Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)14 (+2) 17 (+3)13 (+1)
Skills Perception +6, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Giant, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 40000 cp.


Social Check DCs


Lance Everly, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a black shirt with thin grey vertical stripes and green pants. His hair is always cut to a buzz. His blue eyes peer out from beneath his top black hat.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Gifted from a young age, Lance studied abroad. Brilliant and gifted he never wanted to apply himself. He's since become an addict/alcoholic.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Ideals: Athletic, Opinionated, Gifted. Flaws: Addict. Bonds: Family. Occupation: Weaver

Voice: Gruff and masculine

Attributes [hide]

Lance Everly, Male Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)19 (+4) 16 (+3)13 (+1)
Skills Investigation +7, Nature +7
Senses Passive Perception 13
Languages Common, Orc, Giant, Ignan, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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